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Arthur Damian

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REVIEW / Omensight (PS4)



Omensight is one of those games I like to refer to as a “mixed bag.” For every point I give the game in regards to its story and fighting mechanics, I take away from it when I look at its frame rate and monotonous structure. By the end of my adventure, I was left wondering if it was worth playing. How did Omensight cause me to feel this way?













This game is all about animals killing other animals







Omensight can best be described as a “murder mystery mixed with an action/adventure.” During a war between the empire-like Pygarians (a mixture of dogs, a cat general, and a bird emperor) and the rebellion-like Rodentians (a mixture of rats, a bear, and an owl), the Harbinger appears, a female cat/godlike figure who you control. The Harbinger only appears when the world is about to end.



Sure enough, after you wade through an introduction where you communicate with the recently deceased spirits of cat general Draga and resistance fighter bear Ludomir, the demon Voden appears and destroys the world. A witch whisks the Harbinger away before the time of destruction to an otherworldly plane, complete with the mystical Tree of Life. You are informed that the godless-priestess owl Vera was murdered before the day of obliteration under mysterious circumstances, which was the catalyst for the war and Voden’s emergence. It’s up to the Harbinger to return to the past, meet Draga, Ludomir, and others, and get to the bottom of the mystery surrounding Vera’s death.













Omensight has good voice acting, though its cutscenes have generic character portraits that aren’t animated







The player gets to visit the past through the witch’s magic and replay the day of destruction over and over again (similar to Majora’s Mask three day time limit). Here’s how a day in the past usually goes: you pick a character to go visit while in the Tree of Life hub world (either Draga or Ludomir at first, with two others being added as you start to unravel the mystery), use your Omensight power to show them THE TRUTH (more on this later), and travel with them to various locations while uncovering clues about how Vera died.



As you learn more about the characters and their motivations, you’ll unlock pieces of an investigation board, which helps flesh out the truth about Vera. Each day ends with Voden wrecking the planet and the Harbinger being whisked back to the Tree of Life. Rinse and repeat until the mystery is solved.













Be prepared to watch Voden destroy the world at least twenty times







I mentioned the power of Omensight before. As the Harbinger, you get access to visions throughout the game. These visions usually involve Vera and her demise. Using the power of Omensight, you can make your companions see the same visions you see. This will motivate them to seek out the characters they feel are responsible for Vera’s death. When you get to the accused, you can even choose to show them the same vision and see how they react, or kill them in cold blood.



You will need to explore both options on different repeated days to fully solve the mystery of Vera (the game wisely gives you the option to skip to the option you didn’t pick when you start the day over), though sometimes going for the “kill” choice makes no sense and just makes everyone think you’re a lunatic. As you progress through Omensight, you’ll see new visions that contradict old ones. This helps the game from feeling too stale, as you can approach your compatriots with these new sights and see them react in a totally different way.













Omensight has a unique style that I personally dig







The plot of Omensight is mostly good, with a few hiccups. Relationships between characters are fleshed out nicely, and there’s a great story of empowerment with regards to the two ladies, Draga and resistance rat Ratika, who rise up through their respective, male-dominated ranks and become leaders within their factions. As the Harbinger, you must join both sides of the war on different days to finally solve the game’s main riddle; it’s great juxtaposition to see the Harbinger slaughter soldiers one day and then resistance fighters when you repeat the day with a different partner. There are memories you can find of the different characters you meet, hidden away in chests, that add to Omensight‘s lore (these are usually locked behind colored seals you will gain access to by spending time with each of the game’s main characters).



The title even likes to throw curve balls at you; even with the power of Omensight, things are never how they seem at first glance. By the end of the Harbinger’s tale, as you learn the whole truth about why Vera died, you can see the world becoming more and more corrupted by Voden, which I thought was a nice touch. Sadly, it’s possible to miss certain story bits in a single playthrough, with no warning that you missed an important piece of information and no way to go back and follow a thread you accidentally overlooked. The ending is a bit of a mess, too.













Draga is my pick for Omensight’s MVP







Gameplay-wise, Omensight has both ups and downs. Combat can be fun: the Harbinger has access to some killer moves, and can gain more by spending energy at the Tree of Life. She can also buff her sword, health, and lower the cooldown of her special abilities with crystals she finds in various levels throughout her journey. The Harbinger can slow down time, grab and throw enemies from far away, shoot energy orbs, dash, dodge, and one hit kill baddies. Dodging attacks also helps you gain power to pull off some of the fancier powers. Fighting alongside Draga, Ludomir, or Ratika nets you the ability to call them in for a special attack, as well (though not the fourth partner, sadly). However, combat is also very clunky.



I can’t tell if it is due to design or frame rate, but the Harbinger does not flow smoothly from enemy to enemy, and her attacks seem delayed. It’s very easy to overshoot your jumps. Walking across a thin plank can mean a certain drop to your death due to a camera that doesn’t give you proper depth perception. At two different points, a character got stuck on some scenery, with the second time being during a boss battle that made it impossible to cause him damage. And even though you will come across different levels at different times of day with different party members during the length of Omensight, you still end up fighting the same types of enemies over. And over. And over again.













What good is flashy combat if it feels off?







Omensight is basically a roller coaster ride. It goes high with its story, the Harbinger has badass moves, it looks pretty, the music is on point, and the voice actors deliver their lines with genuine emotion. But Omensight also goes low: it’s tedious, the slick combat is marred with bad execution, the bits of platforming are weak, and the omission of a New Game + or option to visit any threads you left unexplored is baffling. Though I was satisfied (for the most part) in seeing Omensight through to the end, there were points in my adventure where progressing felt like a chore. And when a game becomes more work than fun, you start to wonder if an interesting concept can excuse shoddy gameplay.









This review is based on a retail copy of the game provided by the publisher.



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Sony announces PlayStation Hits: 15 great games at a great price



If you are looking for a great deal on videogames, Sony just made your job a lot easier. Back by popular demand, Sony has unveiled its new PlayStation Hits line-up of gaming’s most entertaining titles.



From award-winning epics to family friendly favorites, PlayStation Hits offers an awesome lineup of games for the low, low price of $19.99 USD (MSRP) each on PlayStation Store and select retailers across the U.S. if you prefer to have a physical copy.



In Canada, PlayStation Hits games will range in price, starting at $19.99 CAD (MSRP) each at participating retailers and PS Store.



So that you will be able to spot these awesome games at a glance, PlayStation Hits games will come in red packaging instead of the usual blue, and in the PS Store the games will have red banners that’ll make it easy for you to identify which games are part of the PlayStation Hits lineup.













The games in this line, which include PS4 exclusives such as Sucker Punch’s PS4 launch title Infamous: Second Son and titles like Sega’s fan favorite’s Yakuza Kiwami and Yakuza 0, will be available for just $19.99 each starting June 28. In Canada, select titles will be available soon, so check out the Canadian PlayStation Hits page for details.



Here’s the full list of PlayStation Hits games that will debut next week in the U.S.:





Battlefield 4


Bloodborne


Doom


DriveClub


Infamous: Second Son


Killzone: Shadow Fall


The Last of Us Remastered


LittleBigPlanet 3


Metal Gear Solid 5: The Definitive Experience


Project CARS


Ratchet & Clank


Street Fighter 5


Uncharted 4: A Thief’s End


Yakuza 0


Yakuza Kiwami




Sony says that they will continue to add to the PlayStation Hits lineup on a regular basis, so check out the PlayStation website to keep up to date with the latest releases. What games do you want Sony to add to the PlayStation Hits line?



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Rise of Insanity – Scare yourself silly on Xbox One



If you’re a fan of Silent Hill, you’ll love Rise of Insanity. It’s a first-person horror experience that leans heavily on the genre’s most gut-wrenching offerings; drawing from The Shining and The Exorcist, you’ll be diving head-first down a rabbit hole of mental disturbance. Red Limb Studios are the team behind the scares, and they are proud to announce that their game is now available on the Xbox One. Here’s a suitably chilling trailer for you to enjoy:









According to Krzysztof Sopata of (Red Limb Studio fame), Rise of Insanity looks to “represent mental illness in some original ways.” The player will step into the shoes of Dr Stephen Dowell, a psychologist whose latest patient is exhibiting some worryingly contradictory symptoms. The doctor’s murky personal life will become clearer the further you slip into the dark corridors of the asylum, as will the relevance of the psychological anomaly in the chair. Oh, and judging by the screenshots, it seems as though we’re visiting 1970s America.









Puzzle solving will play a central role, as will keeping your wits about you; the game is VR ready, and as such will make you jump on a frustratingly regular basis. Rise of Insanity‘s trailer shows off some hellish dreamscapes and grounded dialogue, subtly hinting at professional voice-work and (mostly) decent graphics. Since I’m a massive pansy, however, it is unlikely that I’ll ever be able to experience these technical milestones first-hand.









With a very positive rating on Steam, Rise of Insanity looks as though it offers a simple, visceral horror experience. As a result, I’ll be steering well clear; if horror is your cup of tea, however, Rise of Insanity is out now (without VR support) on Xbox One. If you’re the kind of lunatic who enjoys being terrified in virtual reality, the game has been out on Steam for a few months now: it costs GBP £7.19, and the store page is right here. There are plans for a Switch release in Q3 2018, and a PS4 one at some point after that.







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Sekiro: Shadows Die Twice set for 2019



Cringe-worthy gory deaths. The inability to survive for more than five seconds. Being eaten by something twice your size or told to “Git Good” by a masochistic crowd of elitist players. Are any of these things ringing a bell and connecting to a certain set of unforgiving, nightmarishly difficult games? Oh they are? Good. We’re on the same page when I’m telling you that our old mates of FromSoftware are bringing us something new next year. Is this going to be another kick to the nads for every half decent gamer out there? We certainly hope so. The game in question is Sekiro: Shadows Die Twice. This new story from Fromsoftware who are in partnership with Activision is set for early next year.









As is evidenced by the very Japanese sounding name, Sekiro: Shadows Die Twice is set in the era of 1500s Sengoku Japan. This is a nice, bloody, brutal period to be sending us to and as such we are being launched into a tale of life and death conflict. In the game’s single-player mode, you will take on the role of a hard-hearted warrior in your quest to save your master, a young lord, and exact harsh revenge on your arch nemesis. As Sekiro or The one-armed wolf you will experience many ways to strategically approach conflict and deal with your enemies.









Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game designer at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.









Fans of FromSoftware’s previous works will find familiarity in this third person action title with RPG elements. This is a game where combat reigns supreme and players will enjoy combining new features such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry and fearsome enemies.









From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are increadibly honored to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players and experience that’s unlike any other FromSoftware game to date.”









For those of you interested in this new title, you’ll be able to get your hands on a copy towards the beginning of 2019 for the family of Xbox One devices (including the Xbox One X), PS4, PS4 Pro and of course PC via Steam. Those of you that can’t wait and need to get your orders in now absolutely can. Pre-orders are available from selected retailers at the suggested price of $59.99.









So there you have it. FromSoftware are doing something new. I don’t by any means think this is a departure from what we have grown to know and love about this company. I very much doubt they will be dropping the difficulty curve as this is something that has made them absolutely legendary. It’s just going to be ninjas and Japanese monstrosities stomping your teeth in instead of hideous mutant nightmares. I haven’t actually played the Souls series; not because I don’t like it, but because I have far more fun watching other people prevail righteously or getting absolutely massacred. This being said, I might have to break that little promise to myself and give this one a go. If you’re very much like me, maybe it would be worth you considering doing the same.



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FMdB – The world’s largest football database app launches.



Makers of Football Manager announce the release of the ideal companion app for the summer of football



Sports Interactive



and SEGA® are delighted to announce the immediate release of
FMdB



, the world’s largest football database app. It gives you access to the entire database that the Football Manager game is based upon, in your pocket. While enjoying this summer’s World cuP, FMdB



allows you to check out your favourite players. FMdB



is available now as a free download on the App Store and Google Play.



FMdB



includes data on more than 400,000 players from across the world of football, giving a quick guide to their ability, potential, contract details and position. This is powered by the Football Manager database upon which various football clubs use for scouting and some football tv channels use to rate players moving from one club to another.









For those that subscribe to the app, there is additional information about each players’ attributes, career history and more. You can keep tabs on the players that are making the headlines with the app’s ‘Trending’ section and share player profiles with friends via social media. In addition, there is a host of nation and club information including each team’s best 25 players, sorted by ability.













FMdB



is the ultimate football knowledge app, essential for the information that you need ahead of what promises to be a fantastic summer of football and beyond,” said Sports Interactive’s Studio Director, Miles Jacobson. “If you’re unsure how good the player is playing at right back, or who the midfielder is your team is looking at in the transfer window, FMdB



gives you that info at the press of a button – it’s time to be properly in-the-know.”



Further updates to FMdB



are planned over the coming weeks and months into the start of the European football season.



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Last of Us II kiss scene shows epic graphics by Naughty Dog









Intimate Emotions By Naughty Dog



Naughty Dog has done it again, people. Although game graphics continue to improve, depicting intimacy in a human has still been a barrier for many developers. More often than not, when things get steamy, it tends to miss emotions and look very static. But in the new trailer for The Last of Us Part II, Naughty Dog delivered a master class in intimate interaction and animation. The most amazing thing was how much attention the studio put into the smallest elements. Watch the 11 minute gameplay trailer below!













New Gameplay Trailer Analysis





In the early moments of the new trailer, take a look at Ellie’s facial expressions. Notice the way her eyebrows raise and lower, bites her lips, how small strands of her hair sway with no forced flow. It’s even more captivating for the ways she isn’t sculpted perfectly; her face is slightly dirty with a light perspiration forming, and her hair is slightly matted and frizzy, just like anyone’s hair would be in a crowded area with people dancing.



Look deep at how each character looks at each other; it’s almost as if there’s a real human being acting out these scenes in a movie, not just pixels. Then, when Ellie and the woman (Dana) kiss, look at the way Ellie’s lips pucker hesitantly and then lock with the other woman. The shock is present, then followed with the craning of their necks and a full kiss ensues.









Fans of the series are revving at what a remarkable thing Naughty Dog has done to capture something so astounding. These minor details are easy to miss at first glance because they are so natural to us in real life; they look the way people are suppose to look in these moments – awkward and slightly excited for what’s to come. Many games are still trying to figure out how to make these emotions happen within pixels, but when it happens the player creates an instant connection to the character.







Behind The Scenes



Turns out, making a scene this good required a ton of work. During E3, Director of the game, Neil Druckmann, explained that the studio could only shoot eight people at a single time. This particular kiss scene was shot over the span of 8 days. To capture Ellie’s deep expressions, Druckmann said that Naughty Dog developed more advanced facial capture. Check out the video panel below from E3 to learn more about the behind the scenes!











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REVIEW / Subaeria (PS4)



Puzzle games these days are a dime a dozen it seems as many independent developers fallback on this genre because it has the potential to immediately hook those gamers that love a good mental challenge. Canadian developer iLLOGIKA is hoping that this will be the case for their new roguelike action puzzle game, Subaeria.



You take on the role of Styx, a mischievous teen girl who makes the mistake of getting caught after deciding to break the law in the high-tech dystopian world that she lives in. As a result, Styx and her family must pay the ultimate price with their lives as punishment. After discovering that the “cleaners” have already disposed of her family, Styx sets out to avenge them and to finally put an end to the cruel treatment of the town’s citizens by Don Dorf, Subaeria’s evil overlord.













Gameplay in Subaeria has the player using the enemy robots against each other and the environment in order to secure routes through the levels. These enemy robots are known in the game world as cleaners: janitorial robots and security enforcers that are charged with cleaning out the filth whether organic or inorganic.



They come in two different colors, blue and yellow, which represents the particular company that manufactures them. Market-share is hard to come by so when rival cleaners encounter each other, it’s “on sight” and one unit won’t hesitate to destroy a Cleaner belonging to another firm. Cleaners also hate garbage and they especially hate lawbreakers.













As far as environmental hazards are concerned, there are numerous obstacles that will hinder your path and need to be neutralized before you can continue forward. Blue and yellow security beams will block paths or power-ups and often times figuring out how to shut them down will also involve the destruction of the cleaners.



Obviously, blue beams will destroy yellow cleaners and yellow beams will destroy blue cleaners. In addition, there are other obstacles such as crates that can be destroyed or used to reach platforms as well as fences, machinery or laser cannons that will hurt you if you get in their sights. All of the above listed environmental items will need to be used to your ultimate benefit in order to solve the puzzle for the room which will then grant you access to the next puzzle room.













One very cool feature of this game is that the rooms to the different levels are all procedurally generated so each time you die, the game presents to you a new and differently arranged level. While having a fresh level to play each and every time you play keeps the game feeling fresh, the fact that you have to start all over from the beginning of the level got to feeling old pretty quick. I mean, that’s how games used to be designed back in the day of the original NES and Sega Master System and I hated it then too.



Having all of your progress wiped away because you grabbed the wrong weapon upgrade or just happened to run out of ammunition has a way of crushing your gaming spirit like nothing else. It would have been nice if they were able to program in a midpoint save (ala many of the later Mario Bros games) so that you don’t have to start completely from the beginning it you happen to die close to or at the level boss fight.













Being that Styx is just a regular teenager, she doesn’t use guns, or rocket launchers, or any ranged or melee weapons of any sort. All she can do is jump. Just jump. That’s it. However, what she lacks in firepower she more than makes up for with her remote-controlled drone friend that she can use to turn the odds into her favor whenever she runs into trouble. This drone can also be upgraded with tech skills that makes it a very useful tool when dealing with the hordes of cleaners that you are bound to encounter.



These skills are appropriately referred to as Apps and include an app called “Dizzy Tipsy” that causes cleaners to careen out of control and bounce around the room, an app called “Decoy” that projects a clone of Styx that the cleaners will attack instead of the real Styx, as well as an app called “Master” that allows Styx to take control of targeted cleaners. Each of these apps and a few more can be found somewhere in the labyrinths and each have only a certain number of uses before you need to find more.













Having the ability to pick up apps from the different rooms adds a certain amount of variety to how you can approach dealing with the cleaners but it fell short for me on several occasions. One issue that I kept running into was running out of app uses right when I really needed them. In fact, I even had one such occurrence while fighting a level boss and being that Styx can’t directly fight an enemy, my only recourse was to let the boss defeat me and start all over from the beginning.



I had to continue to try to save my app uses for the final boss while dealing with everything else by either avoiding the danger or using the environment where the opportunity was available. In order to open some doors blocking your path, for example, it is necessary to defeat the cleaners in that room in order to open the door(s). You see, there are times in the game when just avoiding the danger isn’t an option if you want to be able to advance.













Subaeria is a beautifully realized cyberpunk inspired action puzzle game that has potential but as it stands just feels all too much like something that has been done many, many times before. The visuals are very pleasing and fun and really helps to set the theme of the game. Where this game falls short, however, leaves the game along side so many other uninspired puzzle games that fail to leave a lasting impression.



The story as well leaves much to be desired and is a thin veil over a game that could have been something special had its designers spent just a little more time thinking about the best way to design the core tenets of the game. While it’s not a complete disaster, I can only recommend this game to those gamers who are just looking for something to jump into while they are waiting for Spiderman or Forza Horizon 4 to launch in the fall.









This review is based on a copy of the game provided by the publisher.



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Dragon Ball FighterZ is heading to Nintendo Switch



Saiyan battles are heading to Nintendo’s portable console system.









BANDAI NAMCO Entertainment Europe have just announced that Dragon Ball FighterZ is heading to Nintendo Switch in 2018. It combines classic 2.5D fighting game dynamics with the Dragon Ball universe.



Dragon Ball is one of the most popular and iconic anime franchises and has been enjoyed by millions around the world since its debut in 1984. It’s one of the most merchandised anime based series ever, with a whole host of toys and other items being released.



The game was developed with Arc System Works, the legendary developer of classic Japanese 2D fighting titles like Guilty Gear and BlazBlue. They’ve taken the signature action-packed and explosive gameplay and combined it with the portability of Nintendo’s flagship device.



Dragon Ball FighterZ will feature easy-to-play JoyCon controls while also providing support for Nintendo Switch Pro Controller for serious and competitive play.



The game allows you to play as your favourite Dragon Ball character, no matter your skill level. 3v3 battle mechanics give you an epic, action-packed feel to the game while the combination of 2D visuals and advanced 3D character models will give you the visual thrill associated with the fast-paced series.



To get the best out of the game, players will need to train and master more than one fighter and style. Only then will you be able to take out the competition.



Dragon Ball FighterZ for Nintendo Switch will be playable at the BANDAI NAMCO E3 booth (1647) in the South Hall at the Los Angeles Convention Centre and also in the Nintendo Booth in the West Hall.



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Tales of Vesperia: Definitive Edition announced



Tales of Vesperia has returned with Tales of Vesperia: Definitive Edition, announced for all home consoles and PC at this year’s E3.









The beloved RPG has just celebrated its 10th anniversary with additional content for the west. Tales of Vesperia: Definitive Edition includes upscaled screen resolution, characters, events, and costumes never released outside Japan. The original English version of the game was only released on Xbox 360. An expanded port was released on PS3 in Japan, but not in the west.









Experience the original story of Yuri Lowell, a resident in the Lower Quarter of Zaphias and former Imperial Knight, as he accepts a mission to retrieve a stolen Blastia Core used to regulate his neighbourhood’s water supply. This mission spirals into a series of events that leads to Yuri befriending a colourful cast of characters, travelling to exotic locations, and being pushed into the middle of a nefarious plot that threatens destruction of the entire planet.









Tales of Vesperia: Definitive Edition features two new fully playable party members for the west: Patty Fleur, a young pirate searching for her lost memories, as well as Yuri’s rival and best friend, Flynn Scifo. The new edition of the game will also include additional scenarios and locations that will be all-new for players in the west. It will also include a specialised version of the TALES OF series’ Linear Motion Battle System for combat. Players control a single party member in real-time combat while the other three party members are controlled by a customised set of A.I. commands. Characters can be swapped between at any time during battle and can perform physical and Mystic Artes attacks.









Tales of Vesperia: Definitive Edition is due to release in winter.





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E3 2018: Kingdom Hearts III PS4 Pro coming



PS4 Pro Exclusive



Square Enix announced a limited edition PS4 Pro themed after showcasing Kingdom Hearts III at E3 yesterday. Along with the confirmation of a Pirates of the Caribbean & Frozen world in KHIII, Square Enix showcased the limited edition PS4 Pro!





Square Enix also confirmed a PS4-exclusive bundle, which will bring together Kingdom Hearts I.5 + II.5, Kingdom Hearts II.8: Final Chapter Prologue, and Kingdom Hearts III, seemingly included with the limited edition PS4 Pro.









Release Date Confirmed



Ahead of E3 2018, Square Enix finally confirmed Kingdom Hearts III‘s release date, with a release planned for January 29, 2019 (FINALLY).





Square Enix also revealed a collector’s edition of Kingdom Hearts III during E3 2018.











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