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Arthur Damian

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Researchers uncover effects of motivation on Pokemon GO play and physical activity

Pokémon GO can benefit players through favorable health behaviors, according to a recent study published in JMIR Serious Games, “Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity”. This should be great news to those of you who have been tracking and capturing Pokémon since the release of the worldwide phenomena, but there is more to the story than that by what motivates players to play in the first place.











Dr. Marquet and fellow researchers sampled a group of US college students who play Pokémon GO through online surveys, ecological momentary assessment (EMA) tools and step counters on their smartphones. EMAs involve repeated sampling of a subjects’ current behaviors and experiences in real time by prompting players with a set of questions on playing behavior and physical activity 3 times per day. This helps by minimizing recall bias (ie, recalling what you did based on short-term vs long-term memory) that can occur with an online survey, for example.



Three factors of motivation for playing Pokémon GO were extracted from the subjects based on their responses: Pokémon and video game fans, physical activity seekers, and curious & social. More than half of the players were motivated to play the game because they were Pokémon or video game fans. This group of players also had a higher number of total daily steps reported when playing Pokémon GO when compared to days that they weren’t playing. Not surprisingly, the physical activity seekers group had the most steps at the end of the day when playing Pokémon GO when compared to the other groups.









What about the curious & social group? Interestingly, the curious & social group found more enjoyment from the game than the other groups. However, all groups could agree that catching Pokémon is one of the most enjoyable parts of the game.



So whether it be catching Pidgeys or discovering new places, people play Pokémon GO for different reasons. I don’t think that there is any argument that walking and physical activity have health benefits. However, in order to attain these benefits, people have to get up and actually go do it, which to some this can be challenge. Therefore, finding motivation is the key, and for some, they have found that motivation in Pokémon GO.





You can read the journal article yourself by visiting http://ift.tt/2y341O6



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The Gardens Between to release in Q3 2018 on PS4, Windows, and Mac









During Paris Games Week, Sony announced that The Gardens Between, a new adventure puzzle game by The Voxel Agents, is coming to Playstation in Q3 2018. The Gardens Between will also launch simultaneously on Windows and Mac on the same date. It will also be playable for the first time on PS4 at Playstation Experience in Anahei, California, in December.









The Gardens Between is an adventure puzzle game in which two best friends, Arina and Frendt, explore a surreal selection of mysterious, dreamlike gardens. The player adjusts time backwards and forwards to change how the pair manipulate the world around them and how objects move through time. The player must solve puzzles in each of the short gardens in order to ignite constellations and illuminate defining moments in their friendship. The game explores themes of childhood and growing up through Arina and Frendt’s unique friendship and story.











I had the pleasure of watching a lengthy playthrough of a demo build of The Gardens Between at PAXAus 2017 and can attest to the dreamy, relaxing quality that The Voxel Agents have aimed to project. The trailer gives an excellent idea of how the game progresses and operates and showcases so much of the beautiful, colourful, and simplistic art and character design.









The Gardens Between will release in Q3 2018 on PS4, Windows and Mac.





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REVIEW / High Hell (PC)



High Hell from Devolver Digital released just at the right time; it’s a demon-themed fast-paced first-person shooter that you can complete in a few hours. It’s one of those games you can play during Halloween when you just want to turn off your lights and not pass out candy to kids. I mean, you’re probably going to need the candy to hype yourself as you plow through multiple playthroughs.













The concept of High Hell is simple: complete missions and kill all enemies in 20 levels. Mission objectives vary from killing a specific boss enemy, saving innocents, stealing certain items, and other objectives you would think of from a FPS. However, what annoys me a little about the game is that the secondary objective of killing all enemies in a level doesn’t really equate with mission objectives that you can theoretically complete with stealth. Then again, I shouldn’t expect that from this oh so minimalistic game.













High Hell is so minimalistic that you literally have one gun and three hits before you die. Well, technically, health is given incrementally every enemy you kill, and as long as you kill one when your health bar is flashing red, you get another freebie. However, players who aren’t skilled in FPS (I may be referencing to casual gamers who may pick this game up) may be frustrated. There’s nothing in the missions to pick up to recover your health, and there are no other guns in the game besides the one you start with.













There is one trusty exploit in High Hell that again deals with its minimal design: the AI. I describe the enemies as psychic idiots. There are times when I am sneaking up on an enemy, crouched, behind its back, and on a floor above it, and somehow the enemy’s spidey senses trigger as I aim for its head. Then, the enemy’s idiocy shines through as it runs for me, climbs one floor, only to crouch right in front of me while I hide on the side of the door. Yes, that’s the exploit there folks. Sometimes, it’s easier to just smash through a door, show your face to the enemies, and back away and hide on the side of the door; the enemies will then filter through the door and crouch right in front of you as you shoot them down.













As I mentioned earlier, High Hell is great for first-person shooter gamers who want a very fast and casual game. It takes mere minutes to load it up and complete a few missions. The simplistic gameplay and the minimalistic design may frustrate you, but at the end of the day, all you really need to do is to exploit the AI.









This review is based on a retail copy of the game provided by the publisher.



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AER – Memories of Old finds its way to console, Mac, PC and Linux



Nothing beats a good adventure. Done well, big expansive, exploratory games can suck you in better than literally anything else. We’ve explored virtually every environment you can think of over the years and loved every minute of our time doing it. One thing I can’t think of too many titles focusing on properly, however, is the sky. Not space, we’ve done that loads of times, no, I’m talking about that big cloudy blue thing above us. Daedalic and Forgotten Key have obviously been thinking the same thing as they are planning on remedying this with AER – Memories of Old.









AER – Memories of Old is an adventure game that has been released for PS4, Xbox One, PC, Mac and Linux and I have to say it all sounds rather interesting. You take the role of Auk, a girl who has the ability to transform between human and bird form at will. You will take to the skies and explore a fantastic, expansive, world of floating clouds and mysterious shrines. Take wing and effortlessly soar among a sea of fully explorable islands to visit nomads, meet spirit animals and uncover the ruins of an ancient, lost civilization. Players can easily slip between the worlds of land and air to experience the true freedom of flight and the vast beauty of an awe-inspiring landscape.









As the story goes … long ago a great calamity shattered the world leaving only drifting fragments of the floating islands behind. Auk must journey to learn more about the world that preceded her own as well as its downfall in order to prevent another catastrophe.









With a distinctive low-poly art style, AER is designed to be both beautiful and mysterious. This title also has a very open, non-linear feel as players are able to explore the world at will, taking objectives and completing quests as they go to uncover more of the enigma at the heart of the game. This will involve a certain amount of puzzle solving as in human form you venture deep into mysterious and cryptic temples, unlocking the secrets they hold within.









This is a game that I’m absolutely going to play. I love a good explore and this is a quest that I’m more than up to taking. If you fancy joining me in this wondrous sounding world you’ll be able to find AER – Memories of Old in your respective stores at a price of £13.49. I have Come Fly with Me stuck in my head now. I’m going to go elsewhere and sing it out before I embarrass myself.



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Evasion is announced for HTC Vive and Oculus Rift



As much as I love VR, there’s a trend I’m noticing. I absolutely love the games I’ve played thus far but for the most part I’ve noticed that there is a bit of an absence of triple A titles. Personally, this isn’t a big issue. I really like the Indie scene and games from smaller teams are often proving to be the way forward for innovation. The issue for me is that it might take a few really big triple A releases to elevate VR from cool to absolutely dominating. Archiact have made an announcement that might change this and I’ve got the news about Evasion.









Due for release next year on HTC Rift and Oculus Vive, Evasion is a fully immersive bullet hell from Archiact, the same team behind another of my favorite games, Darknet. This title will deliver intense bullet-hell action via destructible, cinematic environments. You and a team will have to complete vital objectives, save one another and survive explosive ambushes as the game’s “Swarm A.I.” enemy behavior system ramps up the tension.









Unlike many VR titles out there, Evasion is built for locomotion. Why sit still when you can physically throw yourself into the action? Players can choose from highly crafted locomotion modes designed for Evasion‘s FPS gameplay that can be constructed to suit their own play-style and comfort level.









Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. “With Evasion the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title. With innovative locomotive movement and intense FPS gameplay, we’re convinced Evasion will prove a stand-out VR experience and we can’t wait for gamers to play it themselves.”









Archiact are looking to set the standard for VR shooters with this game while setting the bench mark for environmental VR destruction and real-time FX. Evasion is taking full advantage of IKinema’s state-of-the-art player avatars and the latest Unreal Engine 4 technology to achieve this goal.









As with many FPS games, Evasion lends itself perfectly to team gameplay. This title, however, also fully supports solo play as its campaign is geared for anything between one and four players. The missions are also re-playable with randomly generated objectives and enemies. To complete these encounters you will find yourself taking control of one of four classes which include the devastating Striker and valiant Warden. You will then upgrade your skills and unique abilities to make your own unique build and solidify your own power or combine and compliment the skills of your friends.









This definitely looks and sounds very interesting. Having seen first hand what Archiact are capable of I’m really looking forward to Evasion‘s release early next year. If you fancy throwing yourself around a room, blasting everything that moves, this may well be a very good way to go. This is definitely a case of “watch this space.” I think we’ll be letting you know more as we move closer to the release date. Till then it’s just a matter of wait and see.



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Upcoming Bandai Namco titles coming to PAXAus



This weekend at PAXAus, attendees can get a first look at some upcoming Bandai Namco titles.









PAX Australia is on this weekend, starting on the morning of Friday the 27th of October and running until the afternoon of Sunday the 30th of October. Visitors to the Bandai Namco booth will be able to get a sneak peak at the hotly anticipated sequel to Ni no Kuni: Ni no Kuni II: Revenant Kingdom. Also available for sticky beaking is Dragon Ball FighterZ and upcoming action RPG Code Vein.









Bandai Namco will be found in booth 1030 in the Expo Hall.



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Power Rangers: Legacy Wars fulfills childhood dreams with Megazord update



As many on the internet are more than aware of by now, being a kid in the 90’s was a pretty special thing. In a decade that gave the world everything from grunge rock to campy kids shows like Legends of the Hidden Temple, there’s just so much to love and it shows with nostalgia for the time reaching an all-time high. If you, my dear reader, are anything like me, you probably have a history with the Power Rangers. I, like many others, have spent many a childhood afternoon smashing two Megazord toys together and imagining the most epic battle in history was being played out at my will.



This colorful, robotic-punchfest childhood dream now becomes a reality thanks to a new content update to the mobile fighting game Power Rangers: Legacy Wars. This update adds the iconic Megazords from the extensive 24-year history of the spandex clad warriors; which marks the first time in history a player has been able to engage in Megazord on Megazord combat.









While just the addition of Megazords is certainly enough to grab attention, this update adds in a whole new game mode for current players of the mobile title. This mode is an alliance-based real-time battle for leaderboard positions, which in turn pays out in sweet rewards like Zords that can be used to unlock a customizable Megazord that you can take into battle with other alliances.



Power Rangers: Legacy Wars is available to download for free on iOS and Android devices and has been downloaded over 23 million times since its release, so there should be no shortage of players to ally yourself with and take down those leaderboards. If you just can’t get enough Power Ranger action, but you want a console-based experience, you can also take a look at Power Rangers Mega Battle or the heavily Power Ranger inspired Chroma Squad.



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CD Projekt Red responds to concerns over staff morale



Working at a AAA developer is not all that it’s cracked up to be, it seems. In the past week, company review website Glassdoor.com has seen an increase in negative reviews from former employees of the Polish game development company CD Projekt Red, many of whom reference poor management, long working days, and “fake goals.









Studio head Adam Badowski and co-founder Marcin Iwinski have responded to the reviews with a joint statement that doesn’t so much placate as it does shrug off the issue. They explain that the company has doubled in size since 2015, clocking in at some 400 employees – and though management are always seeking to keep those employees happy, the “reinventing the wheel” approach that they take in the development of their games is not for everyone.



The open letter addresses in a roundabout manner some of the finer points mentioned in the Glassdoor reviews: suggesting that the magic happens outside of the comfort zone, Badowski and Iwinski are making no apologies for the unusual (and presumably work-intensive) attitude they adopt during the creative process. The closing statement reads:



“As always, many thanks for being so engaged in what we do. It shows us it’s all worth the hours we put in.”



If that isn’t a subtle dismissal of one of the major complaints under contention, then I don’t know what is.



The gentlemen responsible for CD Projekt Red have neglected to comment on allegations of low pay and misleading targets. In fact, the letter doesn’t really address the core of the problem at all; rather, it highlights the challenge presented by delivering quality AAA titles, and holds close to that age old mantra: if you can’t handle the heat, get out of the kitchen.



CD Projekt Red aren’t the only ones dealing with unhappy workers. An ex-employee of Uncharted developer Naughty Dog has come forward this week with allegations of a wholly more shocking sort: in a statement on Twitter, David Ballard has admitted that he was fired from the company after filing a sexual harassment complaint.









Ballard’s statement explains that he “had a mental breakdown at work,” as a result of the “extremely toxic” work environment created in the aftermath of the harassment itself. Sony’s HR department got involved, offering Ballard a substantial sum to leave the company. Of course, what Sony could not have foreseen was the powerful effects of the open floodgate that is currently causing such a stir in Hollywood. In his concluding words, Ballard writes:



“I’m speaking out now because of the strength I’ve seen in others coming forward about their experiences in the TV/Film industry. This is the hardest thing I’ve ever done. I will not let anyone kill my drive or love for the video game industry, my passions or life.”



Naughty Dog have since responded to the allegations, insisting that they could find no evidence of Ballard’s harassment complaint. “Harassment and inappropriate conduct have no place at Naughty Dog,” the statement reads; one can only hope that the situation is resolved to the best interests of both the accuser and the accused, I guess.



Harassment in the workplace is undoubtedly a miserable thing to endure. With any luck, though, the recent revelations at these titans of the gaming industry will force a little light to be shed on any further issues. I expect dog-tired developer employees, at CD Projekt Red or elsewhere, are nodding their heads in a sort of wan agreement right now.



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The Talos Principle VR arrives on Steam



VR is something that I genuinely believe to be a massive success. We’ve seen so many “innovations” over the years that have wound up being little more than fads but I really believe VR to be something that is here to stay. With this being said, whenever a new game is added to the collection for any VR enabled platform it’s really interesting to see what it’s going to be offering. In this particular case I can tell you that The Talos Principle VR is now available on Steam for the HTC Vive and Oculus Rift.









Croteam, the same group behind Serious Sam VR, and our pals over at Devolver Digital, have announced the release of The Talos Principle VR. As mentioned this is compatible with the HTC Vive and Oculus Rift at a price of $39.99. As a nice little addition … if you buy the game you’ll also receive the four – episode Road to Gehenna VR expansion absolutely free.









The game is a Virtual Reality re-imagining of Croteam’s critically acclaimed first-person puzzler which is created in the tradition of philosophical science fiction. Redesigned from the ground up, The Talos Principle VR features roomscale VR support, multiple movement modes and fully customizable VR controls that take full advantage of the HTC Vive.









If you thought solving puzzles in the Talos Principle made you feel like a genius then you’re going to pee your philosophical pants in The Talos Principle VR,” noted Devolver Digital CFO and virtual reality visionary Fork Parker.









So if you’ve played the original game, loved it, and have VR then this could certainly be a very sensible way to go. Of course, if you haven’t played the first game, are VR capable and fancy giving the old brain cells a bit of a work out The Talos Principle VR may well also be a brilliant way of doing it. Either way, if this is something that’s peaking your interest you can find out a bit more here.



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Star Wars Battlefront II single player trailer revealed



One of the most anticipated games this fall by far is Star Wars Battlefront II. With the huge success of Star Wars Battlefront and all the hype around the next installment from EA, a story mission has a lot of Star Wars nerds and gamers alike excited for November 17, 2017, myself included.



Today, EA has released the single player trailer for Star Wars Battlefront II and if you’re anything like me, you’re really going to want to check it out. To watch the trailer, you can check it out here:









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