That VideoGame Blog Site

Arthur Damian

Latest gaming news, search and compare the unbiased Gaming and Tech Reviews. The latest news headlines by Gamers for Gamers.

REVIEW / Rime (PS4)





Rime, the latest title from developer Tequila Works, is a fun, deeply moving puzzle adventure that evokes memories of similar titles like Journey and The Last Guardian. In it, we follow a boy’s journey around an island where he searches for answers regarding who he is, where he came from, how he got to the island in the first place, and exactly what is even going on? Throughout the roughly ten hour playtime of Rime, our boy hero will not only traverse different areas by engaging in some platforming, but also use his (and, by extension, the player’s) brain to solve puzzles that are not too difficult and also not so easy to figure out. It is this mixture of puzzles and platforming, as well as the mystery regarding the game’s plot, that makes Rime such a unique journey to experience.











Where the hell is everybody?!







Rime starts off confusingly enough, with a young boy wearing a red cape waking up on a mysterious island. As you gain control of the boy, who starts off walking slow due to him being apparently shipwrecked, you will slowly get adjusted to his walking speed, which grows steadily faster as he recovers. Walking around the island, you’ll notice you can’t go everywhere you want to (indeed, I could not swim around some of the island’s perimeters due to being blocked off by jellyfish), though the game isn’t quite as closed off as it seems (you can periodically go off the beaten path to find myriad of collectibles, for example).



If the player is ever confused about where to go, a friendly fox, whom you meet early on, is usually perched off at the area you need to go to, barking to get your attention. These cues were helpful to a player like me, who is always venturing off the beaten path to find 100% of the collectibles in any given game.











The title’s visuals are quite striking, at times







It won’t be long until you come to the main crux of Rime‘s gameplay: puzzles and platforming. The puzzles in Rime are some of the game’s greatest strengths, because they are not infuriatingly difficult to figure out, but require just enough usage of your brain that you have genuine “AHA!” moments when you figure them out.



There are quite a variety of puzzles, too: the boy will have to use his voice to shatter orbs of light to defeat shadow beasts, taunt boars with fruit in order to get them to break thorny tree bark, move cranks to advance time so the sky’s lighting will activate a hidden door within a wall (when you see the sun rise and set as you move the crank around in a circle, I guarantee your jaw will drop at the effect), hum a little tune to light up dark caverns, swim underwater and find pop oxygen bubbles so he doesn’t drown (just like Sonic!), and fill the sky with black smoke to create thunder storms to smite one of the game’s most anxiety producing foes. Rime‘s puzzles are easily some of my favorites in the genre.











Speaking of anxiety producing foes, here’s the bastard right here!







Sadly, however, Rime‘s platforming is not as tight as its puzzles. The boy’s jump arc and distance can be difficult to gauge, so there were times where I jumped off a ledge too early and plummeted to my death. Running into any wall will cause the boy to fall down and slowly get back to his feet, which I found to be a mild annoyance. You can also only climb walls that have moss growing on them; otherwise, the boy will not be able to grab hold. This wasn’t an issue to me; however, the finicky climbing controls were.



There were times where I was climbing a wall upwards and when I pressed X to jump higher up, the boy would jump to the right to his doom. This didn’t happen enough times to hamper my experience with Rime, but it did happen enough times for me to notice it as an issue other players will experience. Thankfully, death in Rime is not an issue, as the player will respawn nearby in an instant. Checkpoints are also not too few and far between.











These shadow beasts are quite terrifying







My other favorite part of Rime? The enemies. Though there are only two types of foe in the game, they are both equally memorable. The shadow beasts, who resemble cloaked people, are some of the game’s most terrifying foes. Initially, they flee from your mere presence, leading you into a false sense of security. The next time you meet, however, they suck the very soul from your body if you hang around them too long (if you try to use the boy’s voice to distract them, it comes out almost like a death rattle, which is quite unsettling). Only orbs of light can defeat them, but only temporarily.



The giant bird, who shows up in the 2nd area of the title, is quite nerve wracking. He hangs in the air and as you run around the area, the screen gradually turns redder and redder as he prepares to swoop down and grab you. You’ll need to head for shade so the bird doesn’t see you, and only a lightning storm of your own creation can kill him outright.











Every area of Rime is quite expansive and memorable







Rime‘s plot is something I feel will be remembered as divisive. I enjoyed heading to each new area of the island, seeing snippets of the boy’s backstory as he entered a new area, but Tequila Works purposefully tries to keep details as vague as possible. You may enjoy this, you may not.



There are optional keyholes that show you drawings that pertain to the boy’s upbringing and provides clues to his backstory, but even those can lead to more questions than answers. Friends you meet like the fox and other beings you encounter towards Rime‘s endgame (that I won’t spoil here) will bring you both joy and sadness, yet you will end the game not fully knowing who they were or why they helped the boy on his journey. The last area of Rime, and its epilogue, will throw everyone for a loop, causing you to exclaim “WTF?!” while tears steam down your face.











This is where the heavy emotions start happening







In the end, Rime is an unforgettable journey that needs to be experienced at least once. Though its platforming and controls are not as fine tuned as one would like them to be, its story, characters, and puzzles are quite strong and will stay with you long after you complete the game. The plot will leave you guessing, hit you with the feels once it ends (the orchestral soundtrack also helps pull on the heartstrings), and there is an incentive to jump back into Rime again to hunt for any collectibles you might have missed (the Chapter Select option makes finding the rest of the optional items easier, as well as the game saving your collection progress even after the credits roll). Memorable, tearful, and occasionally humorous, Rime was definitely worth its long development time.









This review is based on a retail copy of the game provided by the publisher.



The post REVIEW / Rime (PS4) appeared first on That VideoGame Blog.







via That VideoGame Blog http://ift.tt/2sToRJU

REVIEW / The Walking Dead: A New Frontier (PC)



Zombies are so hot right now. And there’s no zombie franchise as hot as The Walking Dead. In a series spanning comics, television, novels, and games, The Walking Dead has told several variations of the zombie story. With each new entry in any of the mediums, the question remains: where do they go next? The Walking Dead: A New Frontier places the series over 5 years after the initial zombie breakout. Starring an all-new protagonist, Javier “Javi” Garcia, A New Frontier follows a different path.













Unlike the previous seasons, A New Frontier opts to tell a story with a much more focused plot. This season, like the recent comics and TV episodes of the franchise, focuses almost entirely on human to human interaction. Throughout the five episodes, I never felt like the titular walking dead were a real, unpredictable threat; which is perfectly reasonable.



While zombies may be the selling point of the franchise, they can only go so far narratively; any survivor worth their salt at the five year point should know how to dispatch the dead. At this point, the games/TV series/comics have minimalized the danger of the zombies to no more than a plot convenience. Now the survivors we follow face an even more dangerous, intelligent threat in post-apocalyptic world, humans.













This season tells the story of Javi along with his brother’s wife and kids as they survive on the road; while occasionally flashing back to the Garcia family’s first days in the apocalypse. The family has opted to survive by living in their family van and restocking pit stop to pit stop. The survival plan hits a rough patch when Javi raids a junkyard that has been claimed by a new society that emerged in the wasteland, the titular New Frontier. Naturally, they become neck-deep in a feud between The New Frontier and outside settlements. In fact, the majority of the game takes place in established settlements with their own cultures and rules.



For fans of the previous seasons wondering how past choices will matter with seemingly an entirely new cast, fear not. A teenage Clementine does make an appearance and becomes a major factor in the progression of the story. However, the choices made in Season 2 seem to be at an all-time low in terms of plot impact. Clementine will have an intro flashback corresponding with your final Season 2 choice and lines referencing what she has done, but that’s the extent of the impact. It feels like a cop out in some aspects, but I could appreciate the earnest attempt to make the past seasons matter in a game so obviously dedicated to introducing new characters and moving the plot along.













To A New Frontier’s credit, these characters are introduced in a story that kept up the emotional stakes of past seasons. The twists pulled may not have always blindsided me as intended, but it was a fun ride throughout. I cared about the new protagonist and felt a real weight to what he experienced and the actions that he took. Javi is a fantastic character to add into the series, but most of the side characters not named Clementine felt too one-dimensional. This feels like a grave misstep as it squanders a portion of Javi’s potential.



In respect to nearly every other aspect of A New Frontier, it is a very “by the books” Telltale experience. You make choices, look through items, feel emotions, and marvel at the puppet-like characters. The Telltale Tool engine is impressive in the fact that it has been so heavily used over the past 12 years, but it is in desperate need of an upgrade. Graphically, Telltale has a distinct style, but I’ve always encountered wonky glitches and stiff, robotic animations in every game I’ve played from the company. There’s a limit to the Telltale Tool engine and the company is reaching it fast. One can only hope Telltale has assigned a team to produce an engine upgrade while they keep pumping out episodes.











The entirety of episode 4 I saw Javi’s backpack stretched across the screen, clipping through objects such as this map.







The Walking Dead: A New Frontier is one of the better narrative adventure titles that Telltale has released, and is a fine addition to the Walking Dead series; however, the games by Telltale are becoming too formulaic. Telltale needs to shake things up with each of their running series to make them feel more distinct outside of the IP used. With games like Until Dawn and Life is Strange taking the concept of the Telltale formula and providing their own unique spin, it’s about time Telltale themselves change their approach. The Walking Dead: A New Frontier unfortunately wasn’t the game to pull off that much needed shakeup, but the story it delivers is still solid for the choose-your-own adventure genre. Fans of the Walking Dead franchise will find a lot to enjoy here, but players burnt out by the Telltale formula won’t find any fresh air in A New Frontier.









This review is based on a retail copy of the game provided by the publisher.



The post REVIEW / The Walking Dead: A New Frontier (PC) appeared first on That VideoGame Blog.







via That VideoGame Blog http://ift.tt/2u8KXaR

That VideoGame Blog

That VideoGame Blog
4348 Waialae Ave., Honolulu, HI 96816

press@thatvideogameblog.com

Latest gaming news, search and compare the unbiased Gaming and Tech Reviews. The latest news headlines by Gamers for Gamers.

http://www.thatvideogameblog.com/