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Arthur Damian

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Escape the Maw with Little Nightmares Complete Edition on the Switch



Adding to an already impressive roster of horror games for a portable system, BANDAI NAMCO Entertainment has announced that LITTLE NIGHTMARES Complete Edition will be coming to the Nintendo Switch May 18th, 2018. Joining the likes of Layers of Fear and Detention, Six will now attempt to escape the Maw in 720p at 30FPS on both handheld and TV modes, with HD rumble capabilities ensuring you get the most of your spooky experience.









In addition to the full game, owners of the LITTLE NIGHTMARES Complete Edition will receive the Upside-Down Teapot and Scarecrow Mask, a bonus previously only available through the pre-ordered console version, as well as all the stories from The Secret of the Maw Expansion Pass. This includes The Depths, The Hideaway, and The Residence, wherein players take control of a character known only as the Kid and attempt another daring escape separate from Six’s story. Finally, as a bonus, owners of the Pac-Man amiibo can expect a neat little easter-egg in the form of the Pakku mask, which is wearable in both the base game and the Secret of Maw expansions.



If you haven’t played LITTLE NIGHTMARES yet and just can’t wait for the Switch release, it is available for purchase now on PS4, Xbox One and PC. However, with the plethora of bonus content you’ll receive with the Switch version, even die-hard fans of the game will be hard pressed not to purchase this cult-favorite all over again.









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REVIEW / Fort Triumph (PC)



I’m very optimistic about Fort Triumph. It’s a quirky role-playing strategy game that promises hardcore tactical gameplay where you can utilize everything in your environment to turn the tide to your favor. The small group of developers at Cookie Byte Entertainment wanted to invoke that feeling when you’ve sinked in minutes and hours on a round in Final Fantasy Tactics or X-COM: Enemy Unknown and nothing seems to be going right, but with your tenacity and smarts you manage to make one or a few moves to beat it. The battles of Fort Triumph will be like that—which sounds good on paper, but the result is definitely something currently in progress.













Fort Triumph is a successful Kickstarter campaign that has been in development for almost three years. Backers recently received Steam Early Access keys that includes a prologue (with a round of an optional tutorial) and a short campaign. In each one, you control the four main characters, women fitting in the four basic RPG archetypes (i.e., mage, paladin, savage, and ranger), with their own unique skill sets and statistics. You have to rely on all your characters, the environment, and your brain, because Lord knows your enemies are not holding back.



The combat is what the early access of Fort Triumph is showcasing, which makes sense, since that is what the Kickstarter campaign promised. It does deliver, with the fact that defeating enemies aren’t as cut and dry as running and hacking archers to pieces or flinging a lightning bolt to obliterate goblins. I mean, you can do that, but there’s also smarter ways to do it too. The environment is the key as well as your characters skill sets. First, you are going to face a ton of ranged enemies from archers to mages (and when I say “a ton,” there’s at least two or three in each round), so ducking for cover behind a tree stump or a rock crystal is a great way for the accuracy of your ranged enemies to dwindle. It also allows your ranged characters to set up a type of trap called “Overwatch” to automatically fire an arrow or a spell when an enemy comes within sight.













Second, with your knowledge of game physics, you can use that to your advantage. You see, in Fort Triumph, some of your characters skills have a kick to them…literally. For example, the savage’s Kick skill pushes back smaller-framed enemies and can cause additional damage and a stun effect if they hit an object or wall. What’s cool about it is that, in some cases, you can literally knock enemies to the water for an instakill or let a column collapse on them. All of the elements in the environment have hit points, so if that pesky goblin keeps hiding behind that big tree, you can get your mage to throw a fireball at the tree to raze it to the ground allowing your other characters to hone in on the coward.



Teamwork is a really important aspect in progressing through the campaigns in Fort Triumph. You need to be sharp and strategize on keeping your group together. You can’t just go ahead and power level that one character that you like and have her rushing through the level, because she will die. In this game, it almost seems like a recipe for disaster when one of your team members is donezo. For one, you are lacking an extra character to dish out damage or to provide support, and two, the enemies are ruthless even in the easiest setting.













The collaboration and combat are what make Fort Triumph great. With what I’ve experienced so far, I’m excited to see the direction the developers will take in fleshing out the final product. One of the things I want more development in is the character statistics and leveling up. Right now, when a character levels up, you’re only given an option to choose one new skills out of two choices. You also do not get to customize each character’s statistics, as I assume they’re already distributed after leveling up. I also want to get the chance to outfit my characters with new weapons and armor. I think that would be cool.



However, for now, Fort Triumph is heading in the direction of a good path. Its final build will determine whether it’s going to be a great tactical RPG or a mediocre one. If you’re on the fence about this one and want to try it out, you can head on over to the game’s Kickstarter page and download the demo.









This review is based on a retail copy of the game provided by the publisher.



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Starship Corporation hits Steam



Sims seem to be the order of the day at the moment. I can completely understand the appeal of being a tycoon and making a ton of virtual money so this makes a lot of sense. One rather interesting looking Sim to leave Steam Early Access recently has been Starship Corporation. This brand new tycoon game has launched not only on Steam but also in major retailers at $19.99. With this being said, it’s time to boldly go with me into this article while I tell you all about the game.



Starship Corporation is a sci-fi, space tycoon game which has been developed at Coronado Games and published by Iceberg Interactive. What makes this title stand out as interesting is that in most games of this sort it’s about trading with colonies, with the building of ships simply being a necessary means to an end. In Starship Corporation you will find yourself putting the ship building at the forefront of everything you do. You should; it’s the core of the game.









So this title will see you designing, assembling and testing interstellar starships. The ultimate goal of all of this preparation is, of course, to sell them, and using your engineering skills and business acumen, eventually become the biggest galactic mega-corporation out there. There is a lot of creativity apparent here. You aren’t just selling ships, you’re selling your ships, and you’ll need to run them through a variety of different emergency and combat simulations to make sure they make the grade.



Starship Corporation isn’t just about having a building brain but also a business brain. You will find yourself having to cope with the daily challenges that any business owner needs to overcome. This will see you analyzing the market to increase market share, engaging in strategic partnerships and investing in new technology. Going beyond the research and the data management, you’ll also need to have a good control of your supply and manufacturing departments if you’re going to succeed.









The full release of this game has seen the addition of a campaign mode featuring 99 different contracts and two different endings based on the player’s business relationships. A database has also been added along with two new rooms for your corporation. In addition to this, Russian language support has been implemented as well as improved saving and loading times and of course the usual plethora of little bug fixes that give a game its finished polish and shine.



To give you a little bit of a breakdown of some of the things you’ll encounter while playing … Starship Corporation features the campaign I’ve just mentioned along with a sandbox mode which allows you access to all known human settlements in the galaxy. You will also come across a total of 177 unlockable rooms and facilities for ship design, 22 unlockable fuselages and 24 simulated missions in which you can test your ships.









The development process of Starship Corporation was a long journey that the team at Coronado games has embraced all along, to deliver what we feel is a unique spaceship business simulation and management game. We are very proud to see how the game has evolved and are very thankful for the players who have been logging in countless hours during the early access to master the intricacy of the gameplay and provide precious feedback“, said David Murent, lead developer at Coronado Games.



So there you have it. This sounds like one of those games that is apt to eat large quantities of your time. The level of customisation which appears to be present here is really nice to see and the fact that it’s not just a building sim but fully fledged tycoon game makes it even more interesting. If building and selling giant space transportation is your thing, or if you just want to make lots of virtual money, or both, Starship Corporation is there for the taking.









I’m going to leave you with a trailer showing all of the new features that the full game provides and let it give you a better idea of what you’re letting yourselves in for. It’s always nice to have something to watch at the end of one of my articles, right? Off you go then, get stuck in.









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PREVIEW / NITE Team 4 (PC)



For me, mainstream hacking games usually fall into one of three categories – they’re short, unnecessarily complicated or actually have little or nothing to do with hacking. This is a field that absolutely fascinates me and as I really don’t want to spend the rest of my life rotting in a government facility somewhere a good sim would be nice. Up until now, the only genuinely fun hacking game I’ve come across other that Darknet, (which falls into the not really hacking camp,) is Uplink. The problem with Uplink, though, is that one slip up and you’re going back to the start and when you’ve spent hours if not days on one run this is soul destroying. As you’ve probably gathered I’ve come up with a new hacking game that actually involves hacking and is absolutely brilliant. This little marvel is called NITE Team 4 and I’m going to tell you everything I know about it thus far.













So I’ve been immensely lucky to be invited into the NITE Team 4 closed beta. It’s lovely to see a game growing and developing right from it’s earliest playable stages. I really must stress the word “beta.” This title hasn’t even had a sniff of Early Access yet. The experience may well have changed by the time you get to see the game, though I genuinely can’t see how this could happen for the worse and as it’s a true beta I can only tell you about what I’ve seen and played so don’t get snippy if some of my information is a bit sketchy.



In NITE Team 4, you take the role of a mercenary hacker. In the campaign you join a war theater and then go about completing missions for whichever government has hired you. The two operations that are present at the moment involve a somewhat dodgy senator who appears to be selling arms to people he shouldn’t be and an eco-terrorist group. Each theater has a string of missions attached to it and completing them unlocks the next part of the story.













This is your mission hub. Different theatres are present here.







To give you something different to do you have the Hivemind Network. This is a bit more complicated to explain, it’s also set for those experienced with the game and it’s hard. The Hivemind involves a series of hackable nodes which to my understanding are connected. Generally you won’t get all of the information you need from one of these to actually completely hack it. So far I’ve managed to break one and found a hidden information dealer. I’m in the process of juggling three different nodes now just to break one of them and although complicated it’s proving a gigantic amount of fun.



This isn’t just a single player experience. You can join a team of friends in an attempt to solve the game’s intricate puzzles. This also leads to the last and possibly most interesting part of the game. There are bigger puzzles hidden in files that you collect as you go. From my understanding these require real life net searches to solve and are generally designed for the community over the single player. I can’t speak for this yet as I haven’t gotten that far but my it’s all very intriguing stuff. The idea of being able to go beyond the limits of the game makes the whole experience so much bigger and of course extends the play-ability of the title by a pretty large amount.













Just one of your many tools. This guy is going to be one of your best friends.







You take control of the Stinger OS, an operating system full of hacking tools and other useful files that allow you to go about your job. You are then tasked with using these tools to complete some of the challenges I mentioned earlier. The thing about this is you aren’t given a great deal of information on exactly what you need to do. This is a game where you actually have to use your brain. You might, for instance be asked to hack into a phone. This is easier said than done as your target might be encrypted and unfindable. What you might need to do is find a wifi signal that’s been used by the device, hack into that, then into a vulnerable phone linked to your target and only then onto your actual goal. This takes time and a process of elimination that I really love.



This might all only be one relatively small step into solving a bigger problem. It’s so nice not to be given everything on a plate at the start and just asked to rely on your own skill to complete the task set before you. This same process applies to many parts of the game. Whether you’re hacking a website, locating an individual or getting a password everything comes in a series of logical steps. The thing is, a lot of this is only logical when you’ve figured it out. I think I’ve lost count of the number of facepalm moments I’ve had with this game.













The interface is as it should be. We’re hacking, not just pressing a series of buttons.







The interface you’re using is ultra realistic. In fact, a lot of what you encounter has been based on real life scenarios and this does wonders for NITE Team 4 as a whole. This is a game that feels real and this is really important to making the experience work. This extends to the way you play. You run searches and activate programs by typing commands, not pushing a button and watching the game do all the work for you. You have to be accurate as much as a little bit smart but I think that this is sort of the core of hacking. I actually ended up with a pen and paper making a lot of notes. What modern games see you writing an essay just to get through a puzzle? This is a really old school way of doing things and it’s more than welcome. I remember the days when you sat and drew maps, you don’t need to do that anymore now do you?



As you can see I only have good things to say about this game thus far. My negatives are not in the experience so let’s call them a series of warnings. First off, this is not a game for the impatient, if you want a game that gives you everything on a plate I’d genuinely look elsewhere. Next up. NITE TEAM 4 takes time. If you are a gamer that only picks up and plays in short bursts then I’m not sure you’ll get the most out of this experience. I lost three full evenings of my life and I’m far from cross about it, but I had three full evenings to lose, you might not. The last thing I’d say is that if you’re easily frustrated you might not have as much fun either. Everything about this title is trial and error and this is hampered by the need to type accurately. If you’re literally a keystroke wrong in telling one of your tools to do something it will perform the wrong task or not start at all. I found myself doing things over and over just down to my own silly typos. It’s annoying but as we’re coming back to realism it’s something that needs to be present in the game.













The Hivemind. You have to find the nodes before you can hack them. It’s all about triangulation.







If you don’t count as any of the above and you, like me, want to play a hacking game that actually works, this is definitely something to watch out for. I’m going to go back and complete everything I possibly can. I’m also going to be following all the progress of NITE Team 4 so definitely expect to see more on this in the coming months. Not only do I genuinely love this title but I want to see it do well, plus the mystery that is present in everything you do in the game is palpable and keeps drawing me back. I’m running out of nice things to say now so I’m going to go and log back in to my OS and lose another week of my life. I’ve also just realized I’ve gotten through this entire piece without one of my awful puns. This game is hack-tastic. There. Much better.









This preview is based on a beta build of the game provided by the publisher.



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PREVIEW/ Maelstrom (PC)



Sometimes the key to making a vehicle combat enjoyable in a game is keeping it simple on the surface while layering some complexity underneath. Not every player want to spend 10 hours in a tutorial memorizing every detail of how a vehicle works. That’s where Maelstrom, developed by Gunpowder Games, shines.













Maelstrom is a ship combat game that released on Steam Early Access a few weeks ago, and its exciting, arcade-style PvP ship combat has kept me playing constantly since launch. It is primarily played through 15 player free-for-all battles, where the goal is to knock out your opponent’s ships any way you can to be the last captain standing. You can choose from nine different ships across three fantasy factions, Orks, Dwarves and Humans, and each faction has their variation of small to large vessels.



Each player is plopped onto a sizeable map. there, they must navigate around randomly generated landmarks and hazards while blasting apart fellow captains. In battle royale-like fashion, after every few kills, the map edges will fill with instant-death “dark waters,” forcing players to duke it out in treacherously small areas of water.













Get caught sailing in Dark Waters for too long means this guy will devour your ship with a satisfying crunch.







Controls and combat are fairly simple. You move your ship around with WASD or the left stick and control what cannons fire by moving the camera around. There’s no crew or individual sail management here, which help keep combat fast and snappy. I played with both controller and keyboard just fine which means great things for future console support if the devs have time. Learning Maelstrom takes no time at all, but the real exhilaration comes from mastering the other combat and RPG-style systems weaved into the simple controls.



Each ship comes equipped with three cannon-shot types that can cause hull, sail or crew damage to an enemy ship, which can cripple opponents in different ways. Tapping out an opponent’s sails destroys their speed and maneuverability, making for an easy target for long-range assaults. Crew damage can be especially potent; reducing an enemy crew count below a certain threshold means they can no longer board your ship, and fewer crew members also mean your ship repairs passively at a much slower rate.













Riding the edge of the massive whirlpool (called the Maelstrom) can give a massive boost of speed, perfect for ramming that slow-moving Dwarven ship for huge hull damage.







Factions, ship types, choice of captain and loadout customizations also play a huge factor in deciding your play style and success against enemy ships. Ork ships, for example, often have cannons and abilities that excel in close quarters, while Dwarven steam ships tend to pelt opponents farther away with heavier cannons and omnidirectional fire. Thanks to the number of options available to customize your load outs with, the game feels fairly balanced. There were some problems fairly early in release with setups built around ship ramming and crew damage, but the devs have quickly adjusted those issues in weeks since launch.



What I love most about Maelstrom is the level of care Gunpowder Games put into making it feel like epic ship combat, while still retaining arcade-style elements that keep matches fun and loose. Every cannon shot explodes with a thunderous crack and lands with a satisfying thud of splintering wood. The exaggerated ship designs ooze character and provide an important tool for players since each faction’s style is easily recognizable from a distance. Even losing a match can be a treat, because you can watch the last players duke it out in spectacular fashion from the comfort of a tiny lifeboat after death.













The Gorger is the best boarding ship in the game, and with a good crew and a few loadout tweaks, you can ensure no ship will escape from your boarding hooks unscathed.









What I want to see next in Maelstrom is simply more content. The game surpassed its Kickstarter goal of $10,000 by a little over $6,000, but there were plenty of stretch goals for single player content, new mechanics, co-op modes and a new faction, so hopefully, they are able to add some of those elements during their Early Access period. A single player campaign would be a huge task and I’m not sure Maelstrom even needs it with how fun the core multiplayer gameplay is, but I can understand the appeal. Personally, I think a game like this would actually benefit from cosmetics earned over time or by completing in-game challenges. Gunpowder Games has delivered a rock-solid foundation for fantastic, fast-paced naval combat with the Early Access release of Maelstrom and I’m excited to sink many more hours (and ships) while the team polishes this game for full release.









This review is based on an early release copy of the game provided by the publisher.



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Trailblazers out now on console and PC



The wonderfully-named Supergonk studios have announced that their “retro-futuristic co-op racer” Trailblazers is out now on PS4 and PC. The arcade racing game will be released tomorrow – May 9th – on Xbox One, and will be priced across the board at USD$29.95. Before I start explaining what the heck a Trailblazer is, why don’t you check out a trailer?









Trailblazers is a team-based racing game that draws as much on science fiction as it does on 1950s hot rod culture for aesthetic inspiration. In teams of three, the aim is quite obviously to cross the finish line before your opposition; what makes things a little more interesting is that you’ll be blazing a trail of team-specific coloured skid marks as you drive. The path you paint will serve as a boost pad for your team mates, so you’ll need to think tactics while you drive if you want to demolish your opponents.









The game boasts a roster of quirky drivers, each with their own set of stats and driving styles, as well as a wide but unspecified number of gorgeous circuits to tear up. Trailblazers will feature a campaign that will throw out a ton of unique chapters and challenges; the real fun, though, will clearly lie in its online/local multiplayer game-mode (one that also features cross-platform play).









Of course, there are also masses of whacky vehicles to choose from, many of which defy both traditional aerodynamic form and efficient mechanical function. But boy, do they look fun.









With artwork from BAFTA award-winner Will Milton, and a soundtrack filled to the brim with Future Funk tracks from the likes of Skope and Derevolutions, Trailblazers is actually starting to hold my attention. Particularly given that the fabulously-titled Supergonk is based in sunny Guildford, UK. And guess what? It’s out now, on console and PC.









If you want to find out more, check out the Trailblazers website here.



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Get some air for free in Midair



Get your free-to-play game on with Archetype from Midair Studios. Wait, no, Midair from Archetype Studios. That’s it.



Do you spend your weekends skiing on the mountain with nothing in your hands but two stupid poles? Wish you could be holding a machine-gun instead? Midair could be just the game for you.



Built upon the foundations of fast-paced shooters like Tribes, Midair aims to bring gamers something different than the standard [insert popular shooter here] formula. During your stay at Midair Ski Resort you can experience gliding across the ground, pack-jetting through the air and fragging flag carriers.



Two years after its successful Kickstarter campaign, Midair has officially launched as a free-to-play title today, May 3rd, 2018. Being free-to-play gives gamers an open invitation to try out the game, but if you want to support the developers you can purchase the Manaborn Game Pass which unlocks all in game content, now and forever.



Midair can be found on Steam on PC.



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Rockstar Games releases official Trailer #3 for RDD2



Rockstar Games has released its third official trailer for its upcoming romp back to the Wild West in Red Dead Redemption 2. Set in what is considered to be a time of lawlessness, America in 1899 was seeing the end of the Wild West era as lawmen are wrapping up what is left of the last remaining outlaw gangs. Those who will not surrender or succumb will be killed.



This new trailer gives us just a little more info on the events of this new game by highlighting the events after a robbery goes badly wrong in the western town of Blackwater. Arthur Morgan and the Van der Linde gang are forced to flee with federal agents and the best bounty hunters in the nation hot on their heels. To survive, the gang must rob, steal and fight their way across the rugged heartland of America. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.



From the creators of Grand Theft Auto V and Red Dead Redemption comes Red Dead Redemption 2, an epic tale of life in America at the dawn of the modern age. The game is looking incredible and I am hoping that we get to see the game in action this year at E3 in June. It will be available on store shelves and in digital marketplaces on October 26, 2018 for PS4 and Xbox One consoles.









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2018 World Cup Russia freebies coming to FIFA



Here’s a sentence I never thought I’d be able write: EA is giving away something for free. And what’s more, they’re not doing it as a direct result of having been brutally wounded by the anonymous force of the Reddit-sphere; no, this one is of their own volition, and it’s sure to please all you FIFA nuts out there. FIFA 18 is getting some free, 2018 World Cup Russia-themed content, and you’ll only have to wait for 29 days to get it.









The FIFA 2018 World Cup Russia update is actually pretty radical, when you think about it. Previous World Cups have been immortalised with their own EA game, a sort of spin-off franchise that seemed to begin in 1986 (can you believe?). So not only is this DLC, it is also serving in place of a full game, and will be available free of charge from May 29th. In other news, pigs have been spotted soaring over rural areas across the globe.









I’m going to stop scapegoating EA now, because I enjoyed Battlefield very much.



The update will include a new tournament experience complete with authentic national teams (hopefully not too authentic, else no-one will actually play as the English side); stadiums straight from the hosting Russia; official kits and badges; and even a gloriously-rendered Match Ball and Winner’s Trophy. You’ll be able to lead your nation to glory in a fully customisable representation of the qualifiers through to finals; if you’re a Yank, getting further than the quarter-finals will be something of a shock, so take it slowly.









FIFA 18‘s Ultimate Team mode will also benefit from the new 2018 World Cup Russia update. The international squads and players – including ICONS, renowned football legends you may be too young to remember – will be available for you to assemble at your leisure, allowing you to sign the most outrageously good players on the planet and dismantle your opposition with more ferocity than Germany did the home side during the 2014 World Cup semi-finals. Who says gamers can’t also use Google be into sports?









If you’re a fan of FIFA Mobile, fear not: the 2018 World Cup Russia update will also affect the app, allowing you to foster one of the 32 qualified national teams (or one of the remaining non-qualifiers) and lead them to glory on the world stage.









The FIFA 2018 World Cup Russia update is due to launch on PS4, Xbox One, Switch and PC on May 29th, with the FIFA Mobile app receiving an update on June 6th for a limited time. The update will affect all normal FIFA game modes, from split-screen Kick-Off to Online Tournaments. Obviously, you’ll need FIFA 18 and an internet connection to play.





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Dungeon Stars hits Early Access



Fans of a good old fashioned dungeon romp should be quite pleased to hear that a new one is readying itself to enter the market. Dungeon Stars has not long hit Early Access and the kind souls over at Furnace Games and Riposte Games & Co have a bit of news for us along with a trailer.









Dungeon Stars is a side scrolling, hack and slash, dungeon crawler which is now available in Steam’s Early Access for $14.99. This title is being pitched as an evolution of the classic dungeon brawl, full of button smashing action. The game is set in a world populated by lovable characters and a beautiful 3D environment with procedurally generated levels for those of you who, like me, love some good replay value.









This title sees you taking control of a team of three heroes, collected from a pool of fifteen in total. Each of these has their own unique powers and special quests to perform. You will be able to switch characters into your squad on the fly, dependent on the challenges you’re being pitted against. This is actually interesting, as it’s allowing for really fluid gameplay, as opposed to picking your team, getting smashed and have to go back and start from scratch with a different setup. Your heroes can also be leveled up (somewhat of a necessity in this sort of game), allowing them to unlock new abilities, equip magical gems and enlist the help of pets who will give them new powers. All this will allow you to tailor your squad to the way you play.









You will take your band of adventurers into a game spanning over 40 procedurally generated adventures with random encounters, secret rooms and loot which will never be the same twice. From here, the real action begins as you find yourself smashing through waves of enemies and powering up special abilities in an attempt to slay more powerful foes and bosses. If you’re clever, skillful and maybe a bit lucky, you’ll be able to defeat the dungeons before you and succeed.









It is great to see the indie development team born from our partnership with Furnace Games taking their first step towards a bigger audience and we are excited to see the progress and how player feedback shapes Dungeon Stars in the coming months in Early Access,” said Johan Eile CEO of Riposte Games and Co.



Let’s remember that this isn’t a finished product yet. Those of you participating in the Early Access will help shape the final details of the game. The devs are keen for your opinion to be heard and your input will go a long way into shaping the final release. When Dungeon Stars is a fully finished article, players can expect a number of new features, optimizations and enhancements to be released during the Early Access period and of course after launch. These changes are said to potentially include new dungeons, characters and modes for the game.









If you like a good bit of hack and slash violence, love a dungeon crawl or just want to see what Dungeon Stars is all about, you can go and join the fun at the Steam page here. From what we’re seeing this title certainly has a very classic arcade feel with some interesting new elements thrown into the mix. Even if you don’t want to throw yourself into a fledgling game just yet, Dungeon Stars could well be worth keeping a eye on in the months up until launch. The finished article could potentially be very good indeed.



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