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Arthur Damian

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New Dark Souls Remastered trailer shows off new look and badass bosses



Dark Souls is known for its punishing difficulty just like its big brother, Demon’s Souls. Set in the fictional town of Lordran, Dark Souls sees the player traveling to this forgotten land infested with gargoyles, wraiths, and all kinds of nightmare inducing creatures. The new trailer that Bandai Namco shared this morning showcases a shiny new coat of paint and a few of the monstrous bosses that lurk in the shadows. You can take a look at it below, if you dare.



I tell ya, May 25th cannot get here soon enough. That’s the day that the highly anticipated Dark Souls: Remastered hits store shelves for the PS4, Xbox One and PC. Just to whet the appetites of long-time fans, Bandai Namco has released a new trailer that gives you just a little taste of what this remaster has to offer.



A very cool thing that Bandai Namco and Steam is doing will allow PC players that have purchased the Dark Souls: Prepare to Die Edition to receive a 50% discount on DS:R. And if you would rather play the game on a PS4 or Xbox One, you can now pre-order the game so that you can download it as soon as it goes live in each console’s digital marketplace. Just as a reminder, on May 8th, the Dark Souls: Prepare to Die Edition will be removed from Steam and only those that have previously purchased it will still be able to re-download and play it.



Just to make sure that the game runs as it should on launch day, Bandai Namco plans to hold a network test for PS4 and Xbox One versions. A date and time for the network test hasn’t yet been revealed, but the publisher promises to share those details ASAP.



Switch fans, don’t think that Bandai Namco has forgotten about you, because a version of the game is also in development for Nintendo’s very popular console. It was also originally planned to be released on May 25th but the developer From Software is taking a little more time to get the game to run a little smoother on the handheld console and will release it in the summer. In addition, the Solaire of Astora Amiibo has been delayed, as well as the Switch network test.









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Destiny 2 expansion livestream



For those that are as big of Destiny fans as I am, you know that the team at Bungie has really been dropping the ball on Destiny 2. That’s why we should be excited to see the answers to some of the game’s problems with the upcoming DLC. Join the developers from Bungie and Vicarious Visions as they reveal the second downloadable content release for Destiny 2, titled “Warmind”.



The stream begins at 10AM Pacific Standard Time and can be watched on Twitch HERE.



If you’d like to watch the trailer for the upcoming DLC, that an be viewed on YouTube below:









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Hyper Sentinel launching May 11th on console and PC



Those of you who enjoy bathing in the warm glow of nostalgia, listen up. As of right now, an official release date for Four5Six Pixel and Huey Games’ retro arcade space shooter Hyper Sentinel has been announced: the game will be launching on PS4, Xbox One, Nintendo Switch, and PC on May 11th. It’s a trip down memory lane, a step backward into the Good Old Days; hell, it’s a painful reminder that I am way too young to remember when gaming looked like this.









Here’s a luridly coloured and unavoidably cringey trailer for you old people to enjoy:









Hyper Sentinel is a bare-bones flip and scroll shooter that does away with the clutter of the 21st century in almost every aspect bar one. The plot is unabashedly non-existent, and the mechanics, designed for cavemen; the graphics are certainly retro, but beneath the hood lies a modern game engine that will keep this ‘antique’ ticking over quite nicely. It’s Neo-Retro, and it’s all the rage these days. “Hyper Sentinel,” in the words of creator Jonathan Port, “will take older gamers right back to their roots with an updated feel.”









You will take control of a blocky spaceship, tasked with defending the earth from equally pixelated alien invaders. The gameplay is chaotic, relying as much upon your ability to dodge the bullet-hell that swirls around you as your accuracy with the many power-ups and weapons. And if you’re feeling like this is all too archaic for you, fear not: according to Port, members of my generation “can satisfy their urge for action and epic boss battles without wading through a plot.”









Sounds reasonable.



Hyper Sentinel was showcased at EGX Rezzed 2018 at the Tobacco Docks here in London. Miraculously, I was unable to attend, but can only assume that the game was a hit; after all, it is managing to appeal to even the most obstinately old-school members of the gaming community. Pre-order details are to be announced, but in the meantime, why not check Hyper Sentinel out on Steam or via the game’s official page.









The full game launches on May 11th, so dust off your trigger fingers, Gramps.



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REVIEW / Minit (PC)



If Phil Connors died every 60 seconds, only to wake up again the next day to the sounds of Sonny & Cher blaring on the radio, Groundhog Day wouldn’t be a very good movie. But Minit does just that, minus the “I’ve got you babe’s” and the self-improvement plotline and it manages to be a refreshing, if short, addition to the adventure game roster. From publisher Devolver Digital, and developed by Jan Willem Nijman, Kitty Calis, Jukio Kallio and Dominik Johann, Minit puts you in the unfortunate shoes of a duck billed adventurer, who happens upon a cursed sword that kills him every 60 seconds. Players must navigate Minit’s stark, monochromatic landscape, searching for the factory that is producing these swords en masse in hopes of shutting them down, lest any more of the whimsical denizens of the world fall prey to its sinister magic.













I will admit, the 60 second gimmick had me balking at first. I didn’t understand how a game with such a rigid time constraint could be fun, and instead went into it assuming (I know, I know… what an ass, right?) that I would end up frustrated and disappointed. This was even despite the fact that one of my favorite games of all time, Majora’s Mask, was also based around a similar time-looping, change the past to fix the future mechanic, because I (arbitrarily) figured that three days was an acceptable time limit. I mean, what can you get done in a minute?



A lot, apparently.



I write this review a humbler person, now knowing that Minit is fully aware of how short those precious 60 second intervals are and has taken steps to ensure that the “I live, I die, I live again” cycle stays novel. My first concern was addressed right from the get go, in that certain things you change and goals you reach persist past your death. This isn’t your traditional Groundhog Day rotation after all, since instead of falling asleep at the end of the day, you die when the clock hits zero. Sure, the crabs you kill respawn and the boxes you moved move back, but any progress you made in the actual story line of the game stays progressed. This removes one major stressor and introduces immediately that the purpose of the time constraint in Minit isn’t to punish its players, but to add a new dimension to the puzzle solving aspect of your traditional adventure title, in the same way A Link Between Worlds allowed you to merge with your surroundings.













My second concern was addressed soon after this discovery, when I made my way to the desert and discovered an abandoned campsite. I entered the trailer with a measly ten seconds to spare, the clock ticking down louder and my poor adventurer starting to sweat in anticipation of his very timely death, when I was notified that my home base had changed. I then died and respawned in the trailer, closer to the area I needed to explore and no longer on the fringes of my time limit. Minit employs multiple checkpoints just like this one throughout the world which are integral to your progress, making it clear to players that each section of the map is its own microcosm of puzzles, narrowing the scope of the game and making it more manageable.



Its also worth noting that Minit never tells you more than you need to know. If you receive a coffee cup that lets you push around heavy objects, a line of text will appear on screen until you use that skill for the first time but even then, there’s no explanation as to how to use it or where or why. When you find the sword and discover it’s cursed, a helpful delivery man tells you to go to the factory and complain to management, and that’s it. You need to find out where that is, how to reach it and what to do once you’ve arrived. This is a game that doesn’t hold your hand, but neither does it leave you in the lurch. There were only a handful of times in which I got stuck, and that was either due to not having explored previous areas thoroughly enough or my own lack of focus, not any fault in the game. Minit seems to pride itself on just how accessible it is, despite the aforementioned time constraint, and its difficulty really boils down to how quickly you can get into the rhythm of dying, respawning and memorizing the map.













Minit is not a long game, but that’s not necessarily a bad thing. In fact, it feels just long enough to afford players the chance to explore and enjoy the core mechanics of the game without them growing stale. While there are a few puzzles that are built specifically with the 60 second time limit in mind, after the midway point they start to taper off, and thankfully the game finds a satisfying end before the schtick gets old. One particular moment, which was honestly so cute and clever it sold me on the game almost immediately, starts with an old man by a lighthouse and relies on the time constraint as not only a function of the game itself, but as an intrinsic piece of the puzzle you are trying to solve. I won’t go into detail for those of you who haven’t played the game, but it takes the hectic pacing inspired by the ticking clock and turns it on its head, forcing players to really take into account how time functions as a mechanic to be utilized within Minit in a really funny way.



That being said, for $10 US ($13 Canadian) it feels really short. This may benefit the story, and it definitely saves the game from feeling like a kitschy one-trick pony, but there is little if any replay value in exchange for the price tag. I got most of the secrets and power-ups on my first play through (a benefit of getting lost and wandering through puzzles only tangential to the main storyline), and I still spent at most two hours in game. There is a new game plus option upon completion, and you can go back and play through your old save if you feel you missed something, but to be honest, I didn’t want to. I felt that I got the most I was going to get from Minit the first time around, which is not a detriment to the game in itself. I do feel that for $13 I expect a little more meat on a video games bones, and since Minit would only be doing itself a disservice by extending its amount of gameplay, I feel the price could better reflect what you get out of the finished product as a whole. However, I also understand that people gotta eat and if $13 helps to create inspired little puzzlers like this one, that’s money even the cold-hearted miser in me can be convinced to part with.













In early Zelda-esque fashion, Minit boasts an endearing blend of “get the sword, go on the quest, slay the villain” adventure game with a cast of quirky characters very reminiscent of Undertale. From the security guard who wishes he could be a photographer, to the dude in the pub who wants to listen to “real” music (and we all know that guy) the NPC’s strewn throughout the world are charming and likeable, making it fun to explore and inspiring a desire to speak with everyone you meet. The plot is simple, short and sweet, with nothing more going on behind the scenes than necessary and when you finally come to the end of the game, it feels satisfying. You accomplished what you set out to do, and the rest is non-obligatory completion material: there if you want it, but nothing you need to bother with if you don’t.



The art style is simple black and white, with objects and characters a stark relief on a black screen, almost as if Space Invaders and Pokémon Red/Blue had a baby. Seemingly mirroring the minimalism that strikes through the heart of the game, players are left to decide for themselves how to interpret the cartoonish world of Minit in the same way we were left to our own devices on our first foray into Hyrule. Simple does not equal boring, does not imply laziness or a lack of substance, and coupled with how polished the game feels as a whole (due in part to the impressive group of developers at its helm, I’m sure), Minit stands as an example of what can be accomplished when a neat idea and a keen attention to detail run head first into each other.













Minit is available now across the board on PC, Xbox One and PS4, and I would recommend anyone (specifically those of you interested in game design) check it out. It’s a quick game that’s fun and interesting, casual enough that you can knock it out in a few hours with minimal difficulty and illustrates that a game doesn’t have to be all flash and pizazz to make an impression. Sometimes all you need is a hook and the means to apply it, letting the mechanics make up the substance, bells and whistles be damned.









This review is based on a retail copy of the game provided by the publisher.



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Wild Guns Reloaded comes to Switch



Those of you that love a good western shootout will need to get ready to draw. I’ve just come across some news of a new Switch release and it’s all about bringing out the cowboy (or girl) in you. Giving you the chance to have that all important old school saloon brawl, Wild Guns Reloaded is appearing on your Switch screens.











Wild Guns Reloaded is a Wild West/steampunk mashup and I have to say it all sounds rather interesting. It was released for Switch both digitally and at retail earlier this week at $29.99. This title is a fast paced gallery style shooter and will see you playing in the roles of Clint, Annie or one of two other newly added characters. Of course if you want to you can play all four of them in Wild Gun’s multiplayer mode.













The story sees Annie track down the famed bounty hunter Clint as she seeks to take revenge on the Kid Gang. This story will unfold over eight action packed stages, each comprising of three levels. You’ll need to be able to dodge, dive and roll with the best of them as there will be plenty of evil robots looking to end your life in a hail of bullets. This title has a true arcade feel and it’s first iteration with it’s sci-fi/western theming was the first game of its kind to arrive on home console. Purportedly, there still isn’t anything quite like it to this day.













The Switch version of the game offers a couple of new modes to the player. These include Beginner Mode in which new players can face all of the action in the game with unlimited lives. At the other end of the difficulty spectrum comes Boss Rush: Time Attack. This mode which has been crafted for veteran players and will see more experienced gun wielders take on all of the game’s bosses one after another in one killer gauntlet. This is all about seeing how far you can go and how long you can survive.













It’s always nice when things cross genres, when it’s done properly of course. It’s always equally nice to see an older title get an new lease of life. If you’re looking to end some robots and bandits arcade shooter style you’ve got a very promising way to do it. All you need is to get to your respective stores and pick yourselves up a copy and get blasting.





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Monster Hunter: World Kulve Taroth event now live



Are you tired of the Deviljho handing your ass to you on a platter? Had enough of the Springtime festivities? Well, I’ve got good news. As of today, Monster Hunter: World is playing host to a fearsome new Elder Dragon, in a limited-time event that introduces an enormous amount of new stuff. DLC season is well and truly underway, folks, and if you weren’t already excited now might be a good time to squeal like a frightened poogie.









Ahem. The newest addition to the Monster Hunter: World roster, Kulve Taroth, is the beast you’ll be tasked with defeating. She’s big, she’s golden, and she’s wearing a gown of molten metal; I’m not going to do her justice with words, so check out this trailer instead:









As you may have noticed, Kulve Taroth is roaming about in an unfamiliar environment that shimmers a little like she does. They’re called the Caverns of El Dorado, and you’ll spend your time there when out on a hunt for Kulve herself. Rigged with cannons, falling rocks, and a ton of Wedge Beetles, this is an environment designed with a purpose in mind, and as a result it is truly spectacular to explore.









So how does it all work? You’re going to want to head out on an ordinary expedition, first: head to the Ancient Forest, and walk around until you spot a pile of fourteen-carat detritus. Your handler will squeak about returning to speak to the Admiral, and after a short cutscene involving references to Kulve Taroth as ‘the one that got away,’ you’ll be introduced to the new style of hunt that this Monster Hunter: World update brings to the table.









It’s called a Siege, and it’s designed for four to sixteen players. You’ll partner up with whoever is in your online session, and head off into El Dorado to begin a research investigation that will essentially determine how much loot you’re going to get (more on that later). Interestingly, any other groups of four in your session will influence your own research, up to a total of 16 players. A Research Meter will fill when you or any one of your 16 hunting companions breaks apart or discovers a Kulve Torath track; the higher the level on the meter, the more loot you’re going to get once you’ve finished the research investigation, so make sure to collect everything.









But what IS the loot? I hear you ask. The short answer is: weapons and armour. Aside from Kulve Torath’s own unique weapon/armour set, you’ll also be awarded Melded Weapons, which can be found when carving Kulve Torath’s enormous horns. On my first run, I was awarded at least 12 of these weapons – they’re totally random, cover every weapon in the game, and are almost uniquely gold-plated.









Once you’ve finished the investigation, normal Monster Hunter: World procedure ensues, and you’ll unlock a slaying quest to put an end to Kulve Torath’s treasure-fueled shenanigans.









Aside from the armour and weaponry specific to the Kulve Torath Siege quests, this update also includes some cosmetic armour, or Layered Armour in official speak. This stuff can be worn over your favourite armour set, and will just serve to make you look awesome. You can earn these sets – both Samurai-themed – by completing new Delivery quests.









The last thing to add is that the new Monster Hunter: World update brings a fair few bug fixes and gameplay adjustments with it as well. Headliners include an increase in frequency of certain Streamstone drops when fighting Tempered Monsters (good news for veteran hunters), as well as the long-awaited ability to sort Investigations. For a full list of patch notes, head to the wiki page here.









The Kulve Taroth update for Monster Hunter: World is out now on console and PC, and marks the final day of the Spring Blossom Festival event that has been running for the past couple of weeks.



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GOG’s most wanted on sale



Enjoy deals up to 85% off in GOG’s newest slew of sales. Wish-lists are a great way to keep track of the games you want to play one day (or buy and never get to) and GOG is rewarding gamers with its current sale for keeping their lists stocked.



GOG has begun a sale on more than one hundred fifty of its top most wish-listed games by users.



Games taking the top spots are The Witcher 3: Wild Hunt – Game of the Year ($19.99), Planescape: Torment – Enhanced Edition ($6.59), and Baldur’s Gate II – Enhanced Edition ($4.99).



The Witcher 3: Wild Hunt base game received a perfect 10/10 in our review, though the Game of the Year Edition also includes the highly regarded expansions Hearts of Stone and Blood & Wine, which are sure to add tens of hours to your journey.



Grab these games and more before the sale ends April 23rd, 10 PM UTC.



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PREVIEW / Prismata (PC)



Well, this is fascinating … I appear to have found a game that is actually capable of doing more than one thing well. Unless they’re really masterful, when a development team tries to throw too many concepts into one game, they’re likely to end up with a colossal bloody mess. And yet I’m currently having fun with an early release of Lunarch Studios ‘ Prismata, a resource management game, a CCG and a board game. It’s like the holy trinity of strategy; getting two of these concepts to balance together properly is an achievement, but three is a minor miracle.









In the main campaign of Prismata the fun isn’t in summoning and fighting with solitary but wickedly powerful creatures but rather commanding swarms of relatively little ones. The strategy here isn’t “build big, hit hard,” but rather, “think smart, spend wisely.” If you go spending all your resources on big stompy units, you’ll get overrun and out-gunned in no time flat. Actually, thinking about it, the amount of resources powerful units cost, you’d probably be dead before you accrued enough to get off the ground.



You play a Swarmwielder. You’ve basically been sidelined and left in charge of the security of a little planet where nothing interesting ever happens. The problem comes when the planet’s robots contract a virus called VILE and go completely nuts. It becomes apparent that someone elsewhere is controlling them and they start attacking. Even your own AI assistant gets sick; the character that’s taken you through all your tutorials suddenly needs dismantling before she kills you. I can’t actually give you any spoilers because I don’t know what’s coming yet, either. The next chapter of the campaign isn’t out yet so I’m waiting to pick up more story beats as well. All I can say is that it’s humorous and really well written so I’m looking forward to seeing what’s coming next.













The campaign is expansive and offers a lot of fun for PVE fans.







Prismata can also be considered a CCG, even though you don’t play cards. Instead you have a deck of creatures and resource buildings and these form your build menu for the game. They also represent the units that you play to the field. This is an interesting concept. The collectable element is certainly going be there when it’s fleshed out some more, but this isn’t a card game in the traditional sense. It’s definitely got more of a board game feel, which is by no means a bad thing.



In Prismata you use certain units to give you basic resources, (gold and energy,) then use these to build your bigger units. More powerful units require other resources to build, (blood for instance,) and the buildings that allow you to generate these need building first. This is where the resource management angle the game takes comes into play. You really need to have a constant eye one what you have to spend and spend it wisely. An example of this is drones. These little guys give you gold and will let you build fast and obviously spend more. The thing is, if you’re spending what you have on maximizing the amount of drones on the field you aren’t buying units. If you don’t have any protection and they get destroyed you won’t be buying anything at all. This is where the strategic juggling act begins.













You have a bank of blueprints. These are effectively your pool of cards.







This isn’t just a game of attack and defense. You really have to work out how to bolster your defenses to avoid losing units. You have a front line and this is where you build walls, shields and other damage absorbing items. You need to make sure you’re buying enough of these to absorb the damage coming your way. This isn’t targeted damage, rather an accumulation of the amount of active and passive damage units are able to deal.



You then choose how you are going to absorb that damage. If you can absorb all of it and keep your units safe you’re all good, however, any damage that gets through becomes targeted and then you start having problems as it can be split across any units and buildings your have in play. Your line of defense is absolutely crucial and if you get it wrong you’re going to start running into serious problems.















It might look like there is a lot going on but this is actually a very intuitive game.







I mentioned the idea of active and passive damage. This is actually really simple and quite clever. Active damage comes from the units you activate to boost your damage rating. If you choose not to do this you won’t be throwing as much of a boom out but you’ll have more blockers which isn’t necessarily a bad thing. Passive damage is a bit different.



You can build turrets and other units that don’t actively attack. Instead, they sit in the background and passively generate attack points each turn. Building a lot of these is a good idea if you can do it as they’re going to help you deal a great amount of damage quickly. This is coming back to the juggling act I’ve just mentioned but it’s still really important to factor not only what you have attacking but also in which way if you are to succeed.















Defense has to be considered and calculated properly if you are to win.









I have to say I’m really genuinely enjoying this game. I like the clever mechanics and what I’m seeing of the story line. The artwork is also nice both from the view of the cleverly drawn out cards to the colorful manga-esque characters you’ll find in the cut scenes. The control system is easy to pick up and the tutorials are so well written learning the game isn’t actually that hard. So we’re all good right? Well there had to be that ominous but in there somewhere didn’t there.



My one and only real peeve so far with Prismata is the jump from solo campaign play to competitive play. Regardless of whether you choose to face off against a real or AI opponent you’re likely to struggle. The reason for this is that you’re suddenly playing with a bunch of cards that haven’t appeared in the campaign mode thus far. I’m hearing the “so” ringing a mile away … let me make myself a bit clearer.













A lot of thought and work has gone into making the story art interesting and colourful.







Any card based game has cards that fall into different categories, whether this be a different color. different army or clan or just something as basic as an element each of these factions will have it’s own play style. The campaign allows you to play with cards from two of these (so far), yet there is at least another faction in game at present. There’s nothing worse than going up against a bot that knows all of the rules when you don’t and this is even more frustrating against another player.



In my opinion you either give the player all the tools from the very beginning or phase new things in over time. It’s like giving you the rule book but ripping out the last third of it because it’s not important immediately. There is a “combat training” mode which teaches you more advanced strategies but you probably won’t jump into it if you feel comfortable playing the game already. Rant over but this is important because I’m getting smashed by bots when I was pretty sure I knew what I was doing. Is this game breaking? Probably not. It’s annoying though, and this is enough to make it worth mentioning.













All in all, Prismata is looking like a game that could be one to watch. The story is great and the game style is different enough to make it stand out. The other point to make is that gameplay is competitive and interesting enough to lend itself very nicely to professional-level play. We might have a little e-sport contender here in the future. When the devs have the game finished and fully released, I think it might be giving games like Gwent a run for their money in the originality stakes. If you like your strategy, Prismata might well be worth your time.









This preview is based on an early release copy of the game provided by the publisher.







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Gaming at C2E2 2018



The 2018 Chicago Comic and Entertainment Expo is in the books. Both comics and entertainment were in full swing again this year, and TVGB was right there catching the action. First, I want to get this out of the way by saying kudos to the organizers for rearranging the show floor this year, which featured gaming more at the center than it has in years past. Its prominence on the floor also meant that it was insanely packed at times, where attendees had to squeeze through bodies to get to what they wanted to see or play – which is not so different from walking around the show floor.









I Play Games (IPG) was back this year to bring gaming to the masses, both new and old school. Flat screens and CRT TVs were lined up on tables with every major console represented back to the 16-bit era. The Nintendo Switch also made its debut on the show floor this year! IPG always does an excellent job bringing together attendees to play games and take a break from perusing comics and attending panels. They also hosted a couple of tournaments, so there were even more reasons to hang around the area.



Do you remember Mutant Football League? Well it has officially made a comeback on both PS4 and Xbox One. Demos of the game were set up to test out the new version whose license had been dumped by EA when they took on the exclusivity of the NFL rights. My first impression was that MFL mixes in a heavy dose of NFL Blitz. Controls are easy enough and similar to what you’d expect in Madden, except that throw to Rob Gronkowski was actually to a mutant named Throb Brawnkowski. And yes, this game is riddled with mutant knock-off names for both players and teams. This seems to be a fun arcade style football game to play with friends, and fits the $20 price tag.









Magic: The Gathering had a big presence this year with tournaments happening all weekend. There were both amateur and league play going on, and I would have loved to have hung around for an entire day’s worth of Magic. A tabletop area was set up next door to the Magic area for those looking to sink an hour or two into trying out a new board game.



Wandering around the gaming area, I came upon some interesting looking pinball machines. When you are walking up to the Zen Studios PinballFX booth, it looks like these are actual mechanical pinball machines, but it quickly becomes apparent that this isn’t the case. These machines use flat panels and mechanical components to make it feel like you are playing the real deal. I jumped on and played a Marvel table that heavily featured the X-Men. The buttons and lever pulls respond to your every action, almost like the machine has a built in rumble pack feature. There was even a tilt button if you are into that. These machines feature over 50 pinball games, ranging from video game-specific boards like Skyrim and Doom to entertainment-specific boards like Family Guy. You can check out their info at blog.zenstudios.com.









Lastly, there was an VR arena set up near the autographing area. Knowing my motion sickness, I dared not enter the arena for fear of losing my lunch (that consisted of a pretzel with cheese because convention food is the pits). MassVR put up the arena and from pictures I’ve seen online and on their website, this looks like a really cool experience if you are in the Chicago area. Check our their info at massvr.com.



What was missing this year? Twitch not being there was noticeable. Their broadcast brought more excitement to the floor with tournaments and game demos. SyFy took up where Twitch left off, but there wasn’t anything there that centered around gaming. There are more than a couple Chicago game developers that were also absent. The indie developer scene in Chicago has always been active, but it would be nice to see BitBash or another group show up and represent. Understandably, this could be an expensive event for exhibitors, but the amount of exposure possible is astronomical. I’m okay with BitBash doing its own thing, but would love to see some representation at the biggest entertainment convention in the Chicagoland area. My guess is that it didn’t help that PAX East was going on simultaneously in Boston.









In the end, I still had a great time. I’ve also come to expect this level of gaming at C2E2. We’re lucky to have other smaller events mixed in the Chicago area so satiate the hunger, but let’s wait and see what’s in store for next year at C2E2 2019.



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Total War: Thrones of Britannia gets a shiny new feature video



Blades, brides, and bribes. No, it’s not a night out in the recesses of South East London: it’s the catchy tagline for Thrones of Britannia, a Total War spin-off that is sporting a new feature video packed with detailed exploration of the game’s more interesting mechanics. I’m not going to mess about here, folks. Check it out:









9th century Britain – as portrayed by Thrones of Britannia – was home to an unusual number of warring factions, each eyeing up their own claim on the British Isles in the wake of an attempted invasion from the Vikings. You’ll be able to take control of one of 5 unique factions: the Gaelic folk (from a hybrid Scotland/Ireland), the Welsh, the Great Viking Army, the Viking Sea-Kings, or the English. You’ll be playing as the English, obviously, and you’ll be using every ounce of political guile you possess to coerce, copulate, or crush your rivals/neighbours into submission.









The Politics & Intrigue Feature Spotlight video goes into impressive depth in an effort to explain the weird, alliterative triad of verbs I just used and how they relate to conquering the Land of Hope and Glory (God, doesn’t English patriotism sound daft). Basically, the tools at your disposal are typically Medieval; you’ll either be winning favour with your enemies by marrying their women or filling their pockets, or you’ll be ruining their war with planned assassinations or smear campaigns.









Combining classic Total War real time strategy gameplay with a suitably Olde and Bloodye turn-based campaign, Thrones of Britannia is the flagship title for the new Total War Saga series of games. Where previous Total War games span the rise and fall of an empire, or the triumphs and failures of a pivotal historical figure, games in the Saga series – such as Thrones of Britannia – will be drawing on specific moments in our history and allowing the player to ask: what if? In this case, it’s Alfred the Great’s jolly good smashing of the Viking invaders in 878-ish.









Thrones of Britannia is nearing launch, and is currently available to pre-order with a 10% discount from a selection of online retailers that have the SEGA seal of approval. As an added bonus, developer Creative Assembly will be donating 25% of the profits from all pre-orders to the charity War Child UK. Pretty neat, if you ask me.



Thrones of Britannia launches on May 3rd, and is priced at GBP£29.99 without the 10% discount that online retailers like Steam are offering.





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