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Arthur Damian

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REVIEW / DRIFTING LANDS (PC)



I’ve never been a big fan of side scrolling shooters. Actually, I’ve never been a big fan of the bullet hell genre period. I don’t have an issue with the concept. I can see that it’s all meant to be fun, frantic and heart pounding. The thing is, I’m just impressively bad at them. I have a tendency of playing the first few levels, getting blown to bits far more often than I should and giving up in annoyance that my fingers won’t do what my brain is telling them to, which is why Drifting Lands caught me by surprise.









This could well be the game that has actually changed my mind about the entire genre. I’ve realized – now that I’m quite a lot more than a few levels into the story – that I’m still alive, still enjoying it and actually doing pretty well, thank you very much. It’s got nothing to do with this game being too easy; rather, instead of having a difficulty spike big enough to impale a baby elephant, Drifting Lands has a difficulty curve. This is marvelous. This is a game that doesn’t have it in for you from the moment you load it up.











Welcome to the Rift







With this awesomely pleasant surprise out of the way, what other nice things can I say about this title? Well lets start with the story. You’re a pilot defending the Ark – basically a big floating battle cruiser – from enemy forces. There’s quite a bit of intrigue going on, which is why I’m enforcing my “no spoilers” policy. All I’m willing to say is that if you give the game a chance, you’ll be wanting to know exactly whose side you’re on. You’ll realize quite quickly that some of your leaders probably aren’t all they’re cracked up to be. The characters you meet have substance. Way too often in games of this type, the story comes second to the action. In Drifting Lands, the two go hand-in-hand in the most marvelous way.













Drifting Lands is a hugely customizable game. You start with a choice of three basic ship classes. I went with the big, slow bullet sponge that is the Sentinel. Of course, if you want something light and nippy or something a bit in between, the game caters to that as well. From here it’s all about the scrap you pick up throughout the levels. You basically build your ship based on the armor and weaponry you accumulate. I absolutely love this. In far too many shooters the weapons you use are what you pick up during the level, you will default to what you collect regardless of whether you want to or not. Here you can really play your way. If you want a powerful beam weapon for instance, go out and find one, I’ve gone for a Trident which is a speedy spread laser. I don’t care whether it naturally fits my ship. I might be big and clunky, but I absolutely don’t want the thing I’m shooting with to be.











It’s your ship. Build it your way.







Another massively customizable feature that I really like in Drifting Lands is the way skills work. You start with some basic skills but, as you enter more difficult areas, newer ones will unlock. You essentially have three skill trees: Active, Advanced and Passive. Within these are a bunch of subheadings which become unlockable. Now the kicker here is that you only have six skill slots to play with. Two of these are passive slots and as such are effectively turned on all the time. I suggest keeping auto-retreat as one of these, as this isn’t a game you want to be getting shot up in. The other four are your weapon skills, repair skills, etc. and you’re going to have to make some pretty big choices as to what you go for. You’ll be using your skills a lot in a level so you really want to be picking what works well for you. As everything is choice driven, skills aren’t so much earned as bought and this brings me neatly onto my next point.











Your skills define you. Choose them wisely.







You will earn thousands of credits playing levels, but on average are only allowed to keep 10% of your plunder. When you’re buying skills, gear for your ship (something you won’t do too often but you can), and stat points to make you faster, stronger etc credits don’t go very far. This is something that I think is really clever. You can do anything you like within the realms of the game, just make sure you can fund what you’re doing. It’s so much better than being able to farm experience points until you’re more lethal than everything that moves and outfit yourself with the most expensive gear just to rub it in. Be honest. How many games have you played where you become so powerful that gold ceases to matter and you can do virtually anything based on the stuff you find? This isn’t going to be happening in Drifting Lands.













There is a real RPG feel to this game. In my honest opinion, a lot of bullet hell games mask the fact that they aren’t hugely long by ramping up the difficulty to a level that’s so high that you have to replay the levels a hundred times to get anywhere. Drifting Lands has a hell of a lot of meat on it. As the story progresses you will find yourself going up in levels of difficulty. The thing is you can do this at your own discretion. If you don’t think your ship is up to scratch for harder battles you can farm earlier levels until you find the gear you want to proceed. This is a really smart way of playing. It takes a lot of the frustration that can build with games of this type away because you are playing on your own terms. There is a level of control here that I can’t remember the last time I saw in a game of this type.













So this is the bit where I have to complain about something isn’t it? Well … I hate to say this but I genuinely can’t. The cartoony graphical style of the game is gorgeous, the story is entertaining and it will keep you going for ages. I’m not even going to get snippy about the controls; you’re told up front you’re best off with a pad but the keyboard control system isn’t hideous when you get the hang of it. The game has a lovely difficulty curve and is massively addictive to boot.













Just go out and get this game. For bullet haters like me, Drifting Lands may well change your mind. For action fans, the game is an absolute must and I think I’ll be punching many more hours into this title before I’m done. Absolutely stunning.









This review is based on a retail copy of the game provided by the publisher.



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Samurai Riot hits Steam this September



We love a bit of violence. There’s something in the genetic code of many gamers that just begs for a bit of bloodshed. Well, for those of you just aching to knock the snot out of something there’s a new contender for the 2017 Beat’em up crown. French indie developer Wako Factory is pleased to announce the appearance of Samurai Riot on Steam this September and we’ve got a bit of info on this 2D brawler just for you.









Samurai Riot isn’t going to be just your average fighter. In this game the decisions you make in your quest to bring peace to a warring land will actually mean something. Each choice you make as a Samurai, Tsurumaru/Sukane will have an influence on your destiny. You will have an arsenal of deadly attacks at your disposal but the goal of making it through each battle alive will require skill and forethought over simple brute strength.









The main inspiration in the creation of Samurai Riot is really simple – we always loved to play cooperative games, especially arcade style – with each other. We felt that there are not enough local cooperative games to play, so decided to develop our own Beat’em up, that focuses on the co-op experience,” said Kevin Buchet, game designer at Wako Factory. “We are also big fans of Japanese history and we have spent a lot of time on the backstory of the game, where you have to make the decision on what you would sacrifice in order to preserve your honor as a samurai and feel that our game seamlessly mixes traditional Japanese elements and mythology, in a fresh and modern take on the classic genre.









We can expect a game that offers a plethora of choices both in single and cooperative play. In co-op mode the story has been written to involve both players equally with a multi-branching plot line. Samurai Riot also features eight different endings so this title should be hugely re-playable. If you don’t want to play with a friend PVP has also been catered for. Here you will earn points which will allow you to unlock fighting schools, further adding to the replay value of the game.









Having a choice between 14 different fighting schools, all of which will alter the way your character behaves will add a lot for players that like to become skilled at everything. The fact that the co-op system also allows for devastating combined attacks adds even more variation to the mix.









This would appear to be a game that has a lot going for it. Pardon the pun but this 2D arcade fighter would appear to be anything but 2D in so many other ways. Far too many other Beat’em ups have you repeating the same story over and over will relatively little new being seen on each playthrough. It’s nice to see a game in the genre going out of its way to be different. We’ll be able to see just how much depth is on offer next month. If you like a good brawl this is definitely one worth keeping an eye on.





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SNES Classic preorders to land at the end of the month



Everyone who lost their SNES Classic preorders in the big Walmart mess up, get ready to have a second chance. The SNES Classic is confirmed by Nintendo to be going up for preorder at the end of August by “various retailers”.



While there is no specific date laid out for what will most likely be the death of many stores’ webpages, it is nice to know that the mini console will be available before they hit shelves and Nintendo promises that a significant amount of them will be shipped to stores for the launch day for those who miss the preorders.









My recommendation is to take those words with a grain of salt because we do not know how much “a significant number” is. In relation to the NES Classic last year that could be 20 for all we know. I remember walking into the Best Buy I was working at last holiday season and seeing over 80 people line up for the 15 consoles we were given, so have they learned their lesson? They might have, but just remember what company we are talking about. Nintendo already came out and said it is only being sold through the end of the year.



Nintendo has come out on a couple of occasions and promised there will be more SNES Classics than the minuscule number we saw last year for the NES Classic, but time and time again we see Nintendo send out small shipments of their most popular items to ensure that there is always a demand for the newest Nintendo thing.









The SNES Classic was officially announced earlier this year in June. You can read my post on it here. The $80 console will come packed with 21 classic Super Nintendo games as well as the never before released Star Fox 2 and is set to release on September 29th.



Personally, I hope to get one to show and play many of the games with my 5 year old daughter. Along with the Switch, this will be one of the biggest gifts this holiday season.



You can see Nintendo’s post at their Facebook page here or check out the Game Informer article that I learned about the post here.



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Citadel: Forged With Fire new update incoming



Just a mere five days after seeing its release on Steam Early Access, Blue Isle Studios, developers of Citadel: Forged With Fire, has announced the first update to the wizardly sandbox rpg.









Besides an update to the servers, the game will receive five new crafting recipes, iron armor, and the bear claw gauntlet. You can see the iron armor and bear claw gauntlets in the short trailer released below.









Along with that batch of usable items, the game will see a new dragon, wild boar, castle props, and a new skeleton warrior join the game.



If you want to read up on the game’s patch notes you can here.



Citadel: Forged With Fire as mentioned above is out now on Steam Early Access for $19.99 right now (the game is normally $25).



While there is no release date yet, the game is in development for both Playstation 4 and Xbox One.



If you want to check out my other post about Citadel: Forged With Fire as a whole you can see it here.



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REVIEW / Elite Dangerous (PS4)



If you hadn’t noticed, the space sim from developers Frontier Developments, Elite Dangerous, has finally released on the PS4, almost three years after it launched on PC. Boasting that it offers, “400 Billion star systems and an ever-evolving narrative,” you can experience all that this game has to offer either alone or in a very robust multiplayer environment. As a starship Commander, you take control of your own starship and can fight, explore and travel throughout an expansive cutthroat galaxy. Keeping your ship upgraded with the best weapons and equipment is paramount as you explore the galaxy, fight off pirates and smuggle, trade and mine your way to prosperity. You have to do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.













Back on Jan 9, 2015, my esteemed colleague Nick Christophi wrote a review for the PC version of the Elite Dangerous. If you want to read his take on how the game panned out back then, you can read his review here. Nick scored the game a 7.0/10 and I have to agree with him on that. While there are some improvements to gameplay on the PS4, this version of the game is basically the same game that Nick reviewed so I stand by his score. For this review, I just wanted to highlight the features and issues that stood out to me.













The first thing that I immediately noticed about the game is that it has an incredibly steep learning curve. It took me going through the tutorial lessons multiple times because I just couldn’t wrap my head around how the game worked. There were just a few tutorials and some tutorial videos that you could watch but I felt that there should have been more to flesh out the nuances of the basic game procedures a little bit more. There wasn’t a lot of guidance once I got through that beginning training, but that’s not necessarily a bad thing. If you don’t like a lot of hand-holding, this is the game for you because it is up to you to blaze your own trail right out of the starport.













One of the issues with the game that Nick pointed out that resonated with me was the fact that he though that flying around the galaxy felt lifeless and lonely. I have to say that as I began playing, I had that same feeling, however as I got into getting from place to place, the galaxy started to fill out a little more and there weren’t too many long stretches of time where I felt like I hadn’t seen another soul for a long time. I think that is obviously due to the fact that more people have had a chance to pick up the game as well as the fact that there has essentially been updates to missions and activities to make them a more polished and accessible experience. Whatever the case may be, there is a good balance between the times where you are alone and the times where you will encounter other players. Sometimes you just want to pillage an outpost without the prying eyes of look-ee-loos.













There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station. That is something that a future update can remedy so it isn’t a deal breaker. One other thing that stood out to me is how intricately detailed the inside of your ships cockpits are. Being that you spend a lot of time looking at the HUD, it goes to reason that Frontier would ensure that this was something special to look at. Just one look is enough to see that the developer has put in a lot of time perfecting even the smallest detail.













The freedom of exploration and the vast area that you have to explore is what Elite Dangerous is all about. If you don’t want to explore new galaxies and share your findings with other players, you can engage in trading and grow your bank account or you can get into pirating and just take what you want from unsuspecting traders. The choice is up to you. If you want to do a little of all of those activities, the game doesn’t punish you for switching it up every once in a while. This game offers the freedom to go anywhere and do anything that most games that make this claim just don’t quite live up to.









This review is based on a retail copy of the game provided by the publisher.



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PS Plus games for August are kind of a big deal



One of the few perks of having to pay for a subscription to Sony’s PlayStation Network (yes, I’m bitter: long time PlayStation owner here) is that each month, your PS Plus membership yields some hard-earned freebies. Mostly, these are titles from smaller developers, but before you scoff: Psyonix’s instant mega-hit Rocket League was one of the first to be offered for free, and heck, look where that ended up.









Gratuitous picture of my favourite competitive game inbound…





Last month on PS4, we received SuperMassive Games’ creepy horror survival game, Until Dawn, as well as Telltale’s Game of Thrones series – as if you needed any more GoT in your life. The PS3 offerings were Tokyo Jungle and Darkstalkers Resurrection, and the Vita got Elemental and Don’t Die, Mr Robot; these freebies are still available until midnight on July 31st, so if you missed them, there might still be time, depending on when this is published…









Ahhh! It’s hideous!





Anyway. Things have taken a surprising turn this month, as the indie developers are somewhat overshadowed by the addition to two relatively titanic titles to the list of PlayStation Plus freebies for August 2017.









First up, we’ve got Ubisoft’s surplus-to-requirements spin-off to 2013’s Assassin’s Creed IV: Black Flag, more commonly known as everyone’s favourite pirate simulator. Assassin’s Creed: Freedom Cry tells the swashbuckling tale of Edward Kenway’s second-in-command, Adewale, as he navigates the waters of emancipation in the aftermath of Kenway’s return to England. Filling the gap in the timeline between Black Flag and Rogue, if you’re bored waiting for Origins to drop this October – as I am – Freedom Cry might be a good way to pass the time.









Yeah. I’d look that miserable too, in that weather.





Next on the list is the most substantial triple-A title I’ve seen on the PS Plus freebies list since maybe, like, forever. It’s Square Enix’s Just ‘Cause, Explosions— Sorry. I meant, Just Cause 3. Rico Rodriguez has returned home, to find the sunny, geographically ambiguous Archipelago of Medici under the oppressive leadership of a fascist regime, and we all know what that means: grab your RPGs, folks, because this could be the most violently volatile Just Cause yet (N.b. I’ve played this one, and can confirm the accuracy of my own statement).









Do the civilians lie awake at night, flinching at every distant explosion?





By all standards, that’s a pretty good haul, I hear you think, and I agree. But wait… there’s more. Also up for grabs for PS Plus members on PS3 is Super Motherload, a multiplayer digging adventure game created by XGen Studios; on top of that, you’ve got Snakeball, a 3D remake of the classic videogame Snake. On the PS Vita, you’ll be able to download both Downwell (which has cross-buy with the PS4) and Level 22, both of which share a retro art style and the promise of surprising procrastination potential.









Looks like the sort of frantic gameplay that could ruin friendships.





These PlayStation Plus freebies will drop August 1st: get them on the PS store, for free (duh). For more information, check out the blog page here.



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PREVIEW / Beat the Game (PC)

In 5 minutes, Beat the Game had managed to convince me that my morning coffee had been inadvertently laced with LSD. By the 10 minute mark, Beat the Game had tapped previously defunct areas of my brain, and had begun to poke them with a sledgehammer. Within a mere 15 minutes of gameplay, Beat the Game had reduced me to a senseless wreck, able only to nod my head in time to a pulsating, electro-new-wave-synth rhythm.













I may be exaggerating a little, but I do suspect that the creators of Beat the Game – the San Francisco-based Worm Animation – suffer from severe hallucinatory episodes; I highly doubt that imagination alone concocted such absurdity. Offering little by way of narrative exposition, I was dumped straight into the perspective of an unnamed biker, drawn and animated as though he were an extra in The Nightmare Before Christmas. Dressed in prison stripes and a tight bodysuit with matching cowl, he rode some sort of hover-bike until he didn’t, crashing into a vending machine half buried in the moonlit desert. Then he kicked the machine… and there was carbon dioxide soda… floating eyes with wings… the biker sits in a chair… but suddenly, TREE ROOTS! After some hours sleep, underground… boy in striped pyjamas makes the surface… and then music.













Suffice it to say, until instructions begin to appear on your screen (and for some time after), Beat the Game makes zero sense. Once the prologue is out of the way, however, and you’ve reached the first open area, a terrifying voice commands you to collect sounds. And thus, you begin sampling your environment and using the portable mixing deck to create the sickest beats this side of the new millennium. Don’t ask me why. I’ll never tell.













What I can say, though, as a musician with a creative streak, is that Beat the Game doesn’t need a reason to drop a filthy bass-line. You’ll soon forget the dodgy narrative, the painful camera functionality, and the lack of attention to syntax (a pet peeve, nothing more), because you’ll be mixing that unwashed kick drum with synthetic waves, artificial hi-hats, and whatever else you can get your audio sampler mitts on. You don’t even need a musical ear: the mixer does the hard work, so all you really need to do is keep selecting and deselecting samples until you find a rhythm that takes your fancy.













The time I spent with Beat the Game was very limited, but it takes mere moments to respond to the quality of the graphics, or the intuitiveness of the UI. Beat the Game did not leave me wanting in any respect other than wanting to play a little more: if you’ve watched the trailer, you’ll see that the oddity soars to new heights as the game progresses. Perform your favorite composition to the crowd in lieu of a boss-fight – if they like it, you’ll progress to the next world. Scour the world with a rolling robot that I hope makes full use of the game’s intriguing open level design; plod about as the anonymous musician (edit: he’s called Mystik, but you’re never actually told that), using either keyboard or controller, and sample anything that moves.













It’s crazy, but it works. With music from house producer Marc Houle, Beat the Game is a nonsensical, aural, point-and-click journey into one of the more imaginative environments I’ve ever had the pleasure to virtually explore. The cutscene animations are strong, and the music, grungy; Beat the Game is, in the words of founder Cemre Ozkurt, giving you every opportunity to flex your compositional muscles. Make music, Yo.



Beat the Game is scheduled for release in early 2017 (note to devs: we’re approaching late 2017, folks), and will be available on Xbox One, PC, Mac and Linux.









This preview is based on an early access copy of the game provided by the publisher.



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Crisis Action VR launches on Steam VR



As you all probably know by now, I’m TVGB’s VR nut. I think this is probably because I’m not here most of the time and being given a valid excuse to actually be elsewhere is just awesome. What’s this got to do with anything? Well, being said VR nut, I’m obviously going to be bringing you VR news whenever I can. So let’s get on to this little order of business – Crisis Action VR, a survival horror FPS by Pixel Wonder, is now available on Steam VR.









The title will offer support for the HTC Vive, Oculus Rift, and of course the keyboard and mouse. This will let you get some killing done in the fashion most comfortable to you.









The addition of this title to the library is great for two reasons. All of us VR fans will have something new to sink our teeth into which is of course brilliant but this is definitely one for survival horror enthusiasts as well. We aren’t just talking another zombie slay-fest, we’ve all done that before. This is a game that is said to really build suspense and make fear palpable. If this is the case this is something that is going to lend itself massively well to VR.









So what can we expect from the game then? Crisis Action VR offers a bunch of different game modes and is aiming to appeal to everyone. If you want to go on a zombie killing spree with a maximum of four of your mates, you can. The game’s versus mode offers player versus bot battles. Of course, if you want to kill your mates well there’s player versus player too.









There’s plenty here for solo gamers as well. Story mode invites you into a world on the brink of total zombie apocalypse. You will find yourself trying to find the cause of the epidemic, while fighting off waves of the undead in an attempt to get out alive. The game offers a variety of scenarios and story lines that will test more skills than just basic zombie slaying.









Now let’s remember that this is VR so you can expect and enhanced sense of action. Crisis Action VR is really going to be getting the adrenaline pumping. You already have the heart wrenching, pulse pounding, feeling that comes from getting out of a totally lethal situation alive. If you add in the pure unadulterated fear factor of waiting for that elevator door to slowly open, or investigating a creepy office for clues knowing that there is a horde of vicious undead not to far away you’re going to be getting an awesome mix of thrills and chills.



You can play to your own style with Crisis Action VR. The game offers you a wide variety of weapons. You will find many of your FPS favourites but for players that like to get up close and personal there are a range of melee options for you to choose from as well.



All in all this looks massively interesting. So many of you just need to be scared. This game may well accommodate that urge. At the very least Steam VR fans will have something a little bit different to throw themselves into.







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Dead by Daylight – A Lullaby for the Dark released



Dead by Daylight was released on PC last June to largely positive reviews and high sales. The game pits multiple players in survivor roles (third person perspective) against one player acting as a killer (first person perspective). Lauded for its largely unique contribution to the horror game genre, it eschews jumpscares for mounting tension and creative takes on classic horror tropes. Each survivor and killer character has their own advantages and disadvantages, which can be made more or less effective depending on the map chosen.



Following its release to console earlier this year, developer Starbreeze Studios has released a free-to-download new “chapter”, Lullaby for the Dark, which features a new killer, a new survivor, and a new map.









Although this is the fifth chapter to be released following the original game, the new killer, The Huntress, is particularly notable for being the first of the killers with a ranged attack. It is also hinted that she may have an advantage on the new map, called “Mother’s Dwelling”, which is her home deep in the forest. She also has an ability called “Huntress Lullaby” which makes skill checks more difficult for the survivors and grows in power as more of the survivors are sacrificed. The new survivor, a former rugby player from Manchester, also has some interesting abilities focused on resilience to injuries and gaining bonuses for protecting other survivors.



While the “Mature Gamer take on the thrills of hide and seek” aspect and fairly consistent offerings of new content have kept player interest high over the past year, it would be a mistake to skip over the backstory and bios that the game’s creators have put so much effort into. Most of this lore is found not necessarily in the game, but can be read on the game site here.



Lullaby for the Dark is now available for PC for free via Steam and other digital distribution channels. Learn more at http://ift.tt/2uLBlUR or check out the game on Steam here.



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Bandai Namco reveals Dragon Ball Fighterz closed beta dates











Bandai Namco originaly anounced at EVO 2017 that the closed beta sign-ups for Dragon Ball FighterZ would begin on July 26th, 2017. However, due to the enormous volume of excitement and enthusiasm surrounding this announcement, the publisher has decided to expand the capacity of the Closed Beta in an effort to enable more players to participate in the program.



In addition, the beta organizers are also working to bolster their background systems to ensure that the closed beta registration and selection process can accept the volume of anticipated sign-ups. While that is definitely good news, there is just a little bad news to report. In order to open the beta for more players, these efforts will necessitate a slight delay for the Closed Beta sign-up date, which will move to August 22nd, 2017.



As far as when the actual beta will take place, it will happen on September 16th and 17th at the following hours:



EUROPE (UK) CST







1st Session* 10:00am – 13:00pm (Saturday)




2nd Session* 18:00pm – 21:00pm (Saturday)




3rd Session* 2:00am – 5:00am (Sunday)




4th Session* 21:00pm – 00:00am (Sunday/Monday)


*Timings are subject to change.



The developers want the fans that participate to be able to enjoy the game at its best so they are making efforts to include more than the previously announced 9 characters in this Closed Beta, as well as fleshing out a good portion of the Lobby. As a reminder, the Closed Beta will be available on PS4 and Xbox One consoles only.



The retail version of Dragon Ball FighterZ will be available for the Xbox One, PS4 system, and on PC early next year.







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